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Według 1 osoby ta recenzja jest przydatna
263.2 godz. łącznie (108.4 godz. w momencie publikacji recenzji)
Absolutely the best RTS that ive played and now in better graphics!
Though it is still buggy, i've listed them underneath

1: When a enemy attacks you with locusts the announcer will say "watch the skies" even
though locusts are ground units.

2:After using a leader power (except truth and cutter) the camera will glitch and be in a very low angle and you have to move it to fix the glitched camera.

3: Unsure if this has been programmed or not but if a friendly ai has lost all their bases and have some units left they won't try to get a new base and will wander around or freeze up and stop moving all togther

4: Again im unsure if its a bug or not, but at legendary (sometimes) or automatic 89-95 difficulty the covenant leaders will rush you even if they are "building up their supply and is vulnerable to an early attack".

5: When clicking on the mini map to either send units or your camera to that location sometimes it won't work and can get annoying when you try to send your units to a certain place.

6: Sometimes when a unit gets thrown they will freeze when the animation ends and the physics are meant to kick in and they just sit in the air. This also sometimes happens with birds and they stop moving but their flapping animation still going.

7: In 3v3 when a friendly ai has extra supplies and you "flag" one of their supply pads the other ai will send their units there.

8: Unsure if this wasn't programmed or not, but ai only use the main leader power and the healing power they never use the tansport power or the leader recall.

9: When you have the ram ability for the ghost and then use the ability not on a target but just as a movement use, the ghost will have its boost on but will not move faster and should act like the banshee boost.

10: When training fast troops (eg hornet) the mini map has a small visual glitch that makes the unit icon (the green dot) appear in front of the vision range and that's were the unit really is.

11: I am unsure if this is a glitch or i can't count but when in deathmatch the ai ignore the unit cap and just do the normal 40 unit max cap.

12: As the arbiter using his leader power he can't hit sentinels and just misses.

13: When the prophet of truth has his last upgrade, for some reason he can still collect resources

14: I am unsure how this was caused but the screen went blurry after mac cannon was shot and it won't go away

15: Lets say a spartan is hijacking a vehicle and as he throws out the driver the spartan dies but the vehicle somehow get its driver back.

16: When the announcer states that the enemy is making a scarab what it really means is that the enemy has finished training the scarab and gives you a false (ish) sense of security thinking that you can prepare for what is coming but is already coming for you.

17: I don't know how it happened but in fort deen (3v3) I was able to get a worthog stuck in one of the casms (one the left of the main energy walls) https://steamproxy.net/sharedfiles/filedetails/?id=1407624101

18: (this one may not be a bug because I was using mods at the time of incident)On the map fort deen on the on the N-E side of the map (the opposing base spawn) next to the teleporter the Ai got stuck and sat all their units right next to the wall trying to, from what I could guess trying to attack the middle base.


PS: Here are two things i would like to see in game:

1: Add the ability to change the colour of your troops and base, and in multiplayer once someone has taken a colour eg blue, no one can choose the same colour.

2: New maps (preferably 3v3 maps)
Opublikowana: 15 lipca 2017. Ostatnio edytowane: 13 września 2019.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Nikt jeszcze nie uznał tej recenzji jako przydatnej
0.0 godz. łącznie
Not Recommended, because there is a way better boat than this one and the guns can't aim. Your better off using the "loochador" from the sea pack
Opublikowana: 20 czerwca 2017. Ostatnio edytowane: 10 lutego 2018.
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Nikt jeszcze nie uznał tej recenzji jako przydatnej
83.1 godz. łącznie
The game took a wrong turn adding “loot boxes”
Opublikowana: 29 kwietnia 2016. Ostatnio edytowane: 10 lutego 2018.
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Nikt jeszcze nie uznał tej recenzji jako przydatnej
873.4 godz. łącznie (53.7 godz. w momencie publikacji recenzji)
They fixed it
Opublikowana: 9 lutego 2015. Ostatnio edytowane: 9 lipca.
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