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Recent reviews by aTaVaX

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Showing 1-10 of 11 entries
6 people found this review helpful
3 people found this review funny
0.4 hrs on record
Early Access Review
The game falls victim to the same thing a lot of fps that don't take their PC port seriously and have an extremely high minimum mouse sensitivity. At my mouse's recommended dpi of 1600; it was about 4 inches for a 360.

Despite the option in the menu to unlock frame rate, in game it was capped to 60. Also I tried setting a cap to 144 in game, but it was still stuck at 60.

while from a technical perspective, the game looks fine; I think the game lacks a lot of visual broadcasting game developers usually give players. It's not clear which enemies take more shots to kill than others. There is also a feature where enemies will transport forward, that is like an energy ball, and then enemies also shoot something that looks like an energy ball, so it's often not clear if an energy ball is an enemy transporting, or is a shot.
Posted 2 January, 2024.
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A developer has responded on 2 Jan, 2024 @ 5:33am (view response)
No one has rated this review as helpful yet
140.6 hrs on record (130.4 hrs at review time)
I'm not much of an RPG player, but this game is something special. It's like nothing before it.
Posted 26 October, 2023.
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No one has rated this review as helpful yet
0.2 hrs on record
Early Access Review
Almost Hilariously bad. For one, I couldn't find out how you're supposed to exit the game, I had to ctrl+alt+delete then alt+tab and close it in task manager. You also can't navigate the options menu with your mouse, and you have to navigate it with arrow keys, which my keyboard doesn't even have. The mouse sensitivity is insanity... The lowest possible setting is more than 10 times higher than I would want. Even if I set my mouse DPI to 400; it would be way higher sensitivity than I like. I've never seen a game with such a high minimum mouse sensitivity. Oh, and fps is locked at 60 fps.
Posted 17 May, 2023. Last edited 17 May, 2023.
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No one has rated this review as helpful yet
12.5 hrs on record
I think the setting and a lot of the writing is very fun. The combat is a little generic, and it doesn't let you customize your combat enough. At the beginning of every adventure you are randomly given a melee weapon, You never really get to decide this is my favorite way of fighting and stick to it. The world building is a little tedious, it makes you do too many things yourself imo. It's also a tad bit on the short side, i beat it in 12 hours.
Posted 29 November, 2022.
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1 person found this review helpful
0.5 hrs on record (0.2 hrs at review time)
I've played in game Alphas that were closer to a finished product.

I've just played the tutorial so far, so I can't judge the game balance, or the game modes but:
1. the UI is worse than most indie games let alone AAA games
2. No FoV options, and it is super narrow, kept wanting to move farther from my screen
3. The HUD isn't clear
4. Interfacing with game objects is clunky and poorly designed
5. Waypoints are hard to see
6. The healing mechanic is clunky and it is easy to use more healthpacks then you intend
7. I played summer in the tutorial, the overheat mechanic does not limit how much you use your flamethrower, but limits how much you can use your jetpack and your meteor alt fire. They at the very least need to separate the overheat of the movement from the primary fire, because the overheat is not nearly enough for the primary fire, probably to allow you to use the movement ability as well as the primary fire in combination.

edit: figured the game was going to die relatively quickly, so I should get a better feeling of what they did while I still can, so I played a little of each hero in training. There isn't a single hero that is well done. There isn't a single hero you could like change the damage and health numbers around and put it in a game like OW and have people enjoy it. The game has super jerky recoil for a lot of weapons, the alt fires don't complement the primary fire with heroes that have an alt fire, there really is no polish to this game. I don't think another year of development would of even fixed it, which is probably why it was released when it was.
Posted 21 May, 2020. Last edited 26 May, 2020.
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6 people found this review helpful
31.6 hrs on record (30.7 hrs at review time)
Early Access Review
Low Population, few updates. Dev seems to already have given up on the game while its still in early access. Poster child of games as a service ripping off customers.
Posted 18 May, 2019.
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101 people found this review helpful
4 people found this review funny
46.7 hrs on record (45.7 hrs at review time)
The game is something unique. The game is fast paced, and avoids a lot of the faux pas that plague most modern PC FPS failures. The gerneral combat can also be quite fun.

But the game has several glaring issues.

The class balance relies on pigeon holing classes and making them overly strong in 1 area and gimped in other areas. This not only robs the combat of a lot of depth but makes a lot of kills feel cheap and unskilled; you killed them at the range your class was good at and their class is helpless at it. The pigeon holing becomes especially problematic without a class limit, (this game doesn't have class limits) because stacking a bunch of long range classes can make it next to impossible for melee focused classes to get into short range or stacking defensive classes can make it next to impossible for anyone to score and will drag the game out. Or you can stack multiple enforcers and have their group dps and speed buff nerver fade. The game also focuses on movement, but has 3 long range focused hitscan classes that penalize you for using the movement the game is focused around.

Every single game mode promotes a snowballing effect. Comebacks are difficult if not impossible and games usually feel like they're over well before they are.

Lots of maps just don't work with certain game modes.

A lot of basic options are missing like custom crosshairs or smaller view models if not being able to remove them alltogether.

The game also relies on the weapon viewmodels to display information such as how much ammo you have left, which can be frustrating especially with long weapon animations and weapons moving when you're running. Some guns don't even have a number showing you how many rounds left, but like so many lights left on the weapon as an indicator.

Also there are obnoxious UI decisions like every time you join a match your screen is flashing red.

Finally, it takes forever between matches. You'll have 2 full teams after the match and it will make you wait like 90 seconds before it will load you into the next match.

In short, the basics of combat is good. The balance is bad. The game modes are bad. The maps are at least bad for the current game modes. The game feels rushed out the door, and i have doubts the current team has a good enough understanding of PC FPS to properly balance the game.
Posted 18 August, 2017. Last edited 24 August, 2017.
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11 people found this review helpful
10 people found this review funny
0.4 hrs on record
This version of the game has horrible acceleration that can't be disabled in the game options. Do not get the steam version of this game.
Posted 27 August, 2014.
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No one has rated this review as helpful yet
22.1 hrs on record (18.2 hrs at review time)
The Good:
Fun movement mechanics for first person. Weapon variety.

Passive icons do a good job of letting you know what they do. Items you have to activate you can hold 1 at a time and when you hold 1 and pick up another, the old one falls onto the floor and can be picked up again and the new one has a full charge, so you can try the new one and if you don't like it, you can switch back to the old one. Making the game much more forgiving towards people that don't know what all the items do. It also allows you to choose your favorite weapon and perk off at the beginning so it feels like you have a little more control of your character then other rogue likes.

The game is quite good looking for an indie game, looks fairly modern, pleasing to the eye imo. Also, the options menu provides a decent array of options, maybe a little lacking in mouse sensitivity settings. Although the options menu cant be accessed in the middle of a game and you can only move the option in 1 direction, so if you want to go backwards you have to move in a circle.

The Bad:
Something like 20 deaths and i've beaten level 5 boss twice. (final boss unless you play in endless mode). When i played past level 5 in endless mode, the level 6 boss seemed unfair. Giant lava pit that you need to jump across, if you don't have enough jumps, you're dead. It is hard to call the game too easy because there are certainly perks and guns that it would be more difficult to do well in. The problem is there is no incentive i know of to push me to use more difficult settings unlike something like binding of isaac where you had to use the weaker characters to unlock certain things.

You can only have 1 weapon mod active at a time so you don't see insane combos like you do in other rogue likes. Just 1 weapon mod, then everything else is just a straight up passive health, speed, jump, or damage buff.
Posted 12 March, 2014.
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1 person found this review helpful
8.0 hrs on record (3.2 hrs at review time)
Most fun I've had in a singleplayer shooter in over a decade. The maps are extremely well designed. Great music. A fun variety of rocketlaunchers. This is the best shooter of 2013 imo.
Posted 29 December, 2013.
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Showing 1-10 of 11 entries