10
Products
reviewed
268
Products
in account

Recent reviews by Narisa Kanael

Showing 1-10 of 10 entries
5 people found this review helpful
0.0 hrs on record
Spectacular line up, well designed theme and skins.

Well-rounded genre coverage with artists that you would recognise from history of rhythm game. Personally, I do like it.
Posted 17 April, 2022.
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No one has rated this review as helpful yet
105.2 hrs on record (97.1 hrs at review time)
태마의 느낌으로는 약간 아쉬운 감이 있지만 여전히 디아 2 리마스터보다 좋은 게임이라고 생각함.
Posted 11 October, 2021.
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No one has rated this review as helpful yet
0.0 hrs on record
An excellent package. With amazing future prospect of four more songs to come.
Posted 29 September, 2021.
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1 person found this review helpful
1,792.6 hrs on record (30.9 hrs at review time)
Early Access Review
The game is surprisingly well synced and I find price is fair for me when I consider song/cent price value - Especially with free song updates.
High hope for this one.
Posted 3 May, 2021.
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No one has rated this review as helpful yet
7,022.2 hrs on record (5,877.9 hrs at review time)
After all that update, feel of the game remains mostly the same.
Good things remains good, bad things typically remains bad.

Then why would I still play the game?

Well, turns out ruining the game is million times easier than even just keeping it decent. Everything else took a nose dive quite quickly, but this game remains quite fun without being hostile. Even after four years.
Posted 30 November, 2019.
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No one has rated this review as helpful yet
89.0 hrs on record (17.1 hrs at review time)
Bloodstained: Ritual of the Night is surprisingly fresh improvement over traditional castlevania - and metroidvania as a whole. This factor may come as a surprise considering there have been many high quality metroidvania game in the indie scene since the kickstarter of this game, such as the Hollow Knight and the Dead Cells.

What Bloodstained offers over those games are surprising amount of complexity - Very first complexity you notice is that even earliest enemies have more than one attack and/or movement pattern to show.

This complexity allows game to feel fresh despite of constant supply of high quality metroidvania we had, and allows game to be quite challenging despite of large amount of power game quickly allows you to access. (Of course, game could be break opened once you know enough of its trick.)

How the game exactly feels thanks to improvement in complexities are difficult to put into words, but it definitely shows why Igarashi needed extra development time to develop the game.

Polishing is superb as well, despite of 3D, it feels quite smooth if computer is up for the task.

Problems in the game are more obvious: Performance.

Performance requirement doesn't seems to match what you see in the game - This is likely caused by the fact that game probably loads and renders significantly more portion of the game that is invisible to the player in order to remove much loading as possible. In 2D, this wouldn't have incurred significant cost, but in 3D, they are likely not rendered lazily.

Either way, it is really great to see this succeeds, especially because so many early major kickstarter game projects lead by veteran japanese developer failed. It will be interesting to see where Igarashi will spin the series in the future.
Posted 2 July, 2019.
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No one has rated this review as helpful yet
199.0 hrs on record (22.4 hrs at review time)
As a game that is free, Endless Sky offers very barebone space 'sim' experience compared to its comteporaries.

But the game manages to prove that doing just the fundamental well is enough to achieve greatness. Amusingly enough, many other games I tried to find experience that I had with this game; it always lacked some key interaction you expect. This one doesn't.
Posted 27 November, 2018.
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14 people found this review helpful
1 person found this review funny
1,026.3 hrs on record (329.5 hrs at review time)
Starbound is... an interesting experience.

Contrary to many opinion, this game is closer to being Fallout 4 in 2D rather than Terraria in Space, while I feel Starbound tried to push their idea further than Fallout 4 did, but it ultimately suffers same fate.

It has many, many interesting system and game play, but none of them are exceptioanlly polished and well connected with each other, resulting in double-edged disjointed experience.

As a person who tried translating this game, amount of work Devs put into this game is frustratingly detailed and extreme in size even after all those contents cuts as they progressed. Notice where I said 'Frustrating', this is because Starbound Dev team likely made common development mistake of 'Trying everything that designer throws at the project', which results in immensely bloated project with number of contents that are seemingly impossible to polish.

Main cinematic quests are at best feels disjointed, at worst, it is directly conflicting with interactive building, exploration, collecting, and base management. And that isn't only the cinematic quest's problem.

Still, this also means that you can distract yourselves when you exhausted interest from single content to another. But this advantage is mostly unaccessible if you dislike playing with other people.

As current price tag of 16.99 CAD, this game indeed worth every penny to purchase. So I will recommend it.
Posted 18 August, 2016. Last edited 19 August, 2016.
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No one has rated this review as helpful yet
418.9 hrs on record (100.3 hrs at review time)
'Faster Then Light' is a game that is absolutely unfun and uninteresting at glimpse of screenshot. And whatever positive review I write here, or there won't change your mind slightest. But well, Let's start.

Faster Then Light is SF Rogue-Like game where you aim to go to final sector, each sectors are consist of randomly chosen event from preset, and each run won't be same. Sometimes, just due to effect of sheer luck - You might play a run that is completely impossible to clear, or sometimes too easy.

However, due to this randomness and uniqueness, game can be played multiple time in a row to squeeze it's value, FTL is currently selling at $9.99, and I can tell you that, you will be able to get more then 5hr/$ value, which is huge.

It is indeed not most balanced game ever, or it isn't like that the game doesn't have flaws, but FTL: Faster Then Light does its work nicely utlizing easy-to-learn GUI interface and simple stats for weapons and upgrades. Also, you're given 18 ships to play through with two different difficulty.

With FTL Advanced Edition coming, this game might be one of the best purchase you can make for long term playing.
Posted 25 November, 2013.
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5 people found this review helpful
649.3 hrs on record (106.0 hrs at review time)
King of Fighters XIII Steam Edition is PC ported version of Beloved The King of Fighters XIII(TM) released in Console (PS3 / Xbox 360) with additional improvement such as minor bug fixes and balance patch and significantly improved net code.

As a Fighting game, Contrary to many belief and rumor, King of Fighter is one easiest fighting game to start jump in playing without 'input assist' on the market. Thanks to versatile and powerful movement option and clean game play, players can easily start the game without thinking concept such as linking or set up.

Combo is mostly direct and there is many combo that can be done with What You See Is What You Get without complex timing issue. With systemic assist such as button holding, short cuts, and longer registration -early input- kicking in even you don't realize they're helping you to remove pesky timing errors in combos you can perform.

While it is KOF XIII's Trial mode is indeed considered as hardest trial mode in all fighting game and that's true - But never be afraid, you don't need them, and with Drive / Hyper drive cancel system you can enjoy making your own combo in practice and use them actively.

If you're just in to enjoy playing fighting game with small group, or single and practice mode. You're in for treat. If you're in competitive play, KOF XIII will provide you with honest choice of any character being able to dominate opponent regardless what character they have picked.

Netcode wise, KOF XIII Steam Edition relies heavily on player's computer spec, meaning lacking certain capability in processor, etc can actually actively effect net code and slow down both player from playing it. However, there is usually good chance to find someone you can play or teach you as fan bases of KOF series are very dedicated to this game.

If you're a fighting game fan, don't wait to pick this up. Even you're not, you might check it out when there is discount going around. With multiple innovative, unique and lovable characters and fascinating move, great sound track that captivated Asian Game Communities since 1994. You will find something you will like.
Posted 1 September, 2013. Last edited 25 November, 2013.
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Showing 1-10 of 10 entries