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Arson Aardvark の最近のレビュー

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このレビューが参考になったと投票した人はまだいません
総プレイ時間:103.1時間 (レビュー投稿時点:99.7時間)
Warzone is a lot of fun but for some reason it's virtually impossible to find English speaking players in quads matchmaking. It's not unreasonable to get Spanish speakers, or even Portuguese speakers in North American servers, but I can count on one hand how many English speaking randoms I'll get paired with in a month of playing. This makes communication extremely difficult, and nearly defeats the purpose of solo queuing altogether.

The cosmetic prices are also ludicrous and Microsoft/Activision should be splintered into a thousand pieces.
投稿日 6月1日.
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総プレイ時間:54.0時間 (レビュー投稿時点:25.0時間)
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It's pretty incredible. Feels pretty finished for an early access game. I can't wait to see what they do with it.

Edit: It is understandably quite buggy, however. I would not recommend playing cloud sync'd saves between two computers. Something always goes missing, and plenty of character customization losses, too.
投稿日 3月29日. 最終更新日 3月31日
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総プレイ時間:2.9時間 (レビュー投稿時点:1.2時間)
Nostalgia overload. A faithful and competent remaster of one of the most important Square Enix franchises of all time. Looking forward to this one.
投稿日 3月19日.
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総プレイ時間:148.2時間 (レビュー投稿時点:139.5時間)
MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS
投稿日 2月22日.
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総プレイ時間:1.3時間
Automate CEOs
投稿日 2月18日.
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総プレイ時間:16.0時間 (レビュー投稿時点:15.9時間)
It's simply unfinished, so right away I can't recommend it. Someone mentioned this game may have been in development for as many as 10 years. I have to say someone was clearly lied to. This feels so underbaked and rushed, but that may be the one familiar thing about this game so far.

First of all, the slogan was betrayed; "Can you build a Civilization that will stand the test of time?" no longer applies. Because your civilization is forced to evolve its culture to something completely different at the era transition stages, and your units disappear or upgrade automatically depending on circumstance, and your converted cities become towns again without certain legacy point expenditures, you can hardly be called the same civilization at all. All of this is automatically done for you unless you follow some bizarre rule sets, or achieve legacy points to save converted cities. I'm all for gameplay innovation, but when you radically change the mechanic that makes the game identifiable, it feels like a needless risk that clearly didn't pay off - cause everyone clearly hates it.

The AI is pretty much on par. You'll get triple-declared, smack all of your opponents back and take their cities, and then they'll beg for peace just like always, but they'll give up ridiculously upgraded cities to appease you. Then they'll turn around and attack your ally immediately afterward, drawing you right back into war. Once you transition ages, they all forward settle you and place cities in areas completely devoid of resources, simply to crowd you. In 6, these cities would've evaporated within a few turns because they were so far away from their respective capital cities. I understand some of this is going to be fixed, but why wasn't it fixed ahead of release? The last game came out 9 years ago, the last major expansion 6 years ago. What have 2K had Firaxis doing this entire time?

A cursory search of Civ 7 video reviews will reveal the nasty consensus that the features included are either unfinished, or completely devoid of information available to the user. The amount of things I simply cannot find in the Civlopedia in-game is astonishing. "What's this mean? What's this do? Guess I have to guess" is a common thought process. The UI, for all its ugliness, is also materially lacking. There's just no information. The quality of life stuff is all gone - where's my trade route cap? Where's the 1-click victory panel? It's next to impossible to differentiate districts in your cities, because you can build anywhere you want. Everything is the same color. It's pretty to look at, but a nightmare to organize and build with any kind of quick and easy planning.

The list of gripes goes on, and on:

-Religion is yet again an undercooked afterthought whereby the AI pumps out overwhelming numbers of missionaries, so converting cities feels like a fruitless endeavor because they'll all just be reconverted within 2 turns. Immediately ran into an issue where I couldn't spread religion in a "holy city" of an opponent. "What's a holy city?" I asked myself, quickly heading to the civlopedia to again find nothing about "holy city(s)". Some of the short-term bonuses for converting settlements are nice, but ultimately negligible the further into the game you get.

-I've had issues with opposing units attacking cities from a river tile, whereby they can attack me, but I can't attack them. Bug? Feature? Who knows.

-The tech and civic trees cannot be plotted further than the next unlockable option, so you can't beeline shipbuilding or something like that. You have to manually click each time your tech or civics upgrade. Another feature from the past several games unceremoniously stripped away from this one for no apparent reason.

-Damaged units can't be deleted (presumably if they're not on your owned tile), so if your unit gets locked behind closed borders, and you can't get them open, you're now maintaining a useless unit that can't be deleted.

-I think the "Show More" option in the game menu is the perfect microcosm of everything wrong with this game. Why not have fewer options in the menu, or smaller font instead of hiding EXIT TO DESKTOP behind MORE OPTIONS? Someone had to take time to code in an expansion button...FOR THE MENU.

-The leaders have no personality. You don't even play as a leader. You play as a ghost observing a leader. They didn't even give your leader lines. They just grunt, or grimace, or smirk. Declaring war on someone? Bare your teeth and "arrgh". Being declared on? Grunt. Establishing a game-changing alliance? "Hnnn :P". Again, bare minimum development for a once very simple, satisfying immersion system that now feels jarring and out of place.

I fully blame Take-Two and 2K. They simply ruin just about every franchise they get their grubby hands on. They just can't help themselves bastardize a series with 35 years of prestige, a genre leader in almost every way now reduced to paid beta test with slimy pre-release editions. I could've bought Kingdom Come 2..
投稿日 2月16日. 最終更新日 2月18日
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総プレイ時間:29.3時間
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Just a really frustrating experience all in all. As a casual monk player, I keep getting one-shot by a few bosses in the same act. I put it down and come back after patch/update time, and I get the same exact result. I just don't want to do this anymore. I'm already using the meta and getting my face caved in, and I don't feel like I'm getting better or learning anything. I don't mind difficult games if I can see progress, and actually get by them, but this same thing happens in every act. I don't want to grind for 20-30 hours to find gold and buy RNG gear in order to complete the fight that will likely drop worse gear than I'm already wearing. If I can't complete the campaign simply from playing the campaign, I don't see the point.

Let's see what this looks like after the full release, because right now it doesn't feel fun to play, and it's lacking a lot of talent tree content.
投稿日 1月6日. 最終更新日 4月22日
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総プレイ時間:2.2時間
Surreal horror done pretty well. The game's a bit short, I finished it in under 3 hours, and only found 3/18 achievements. Still a fun experience, and a pretty fresh game on the whole.
投稿日 1月3日.
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総プレイ時間:27.3時間 (レビュー投稿時点:11.4時間)
Like an abusive partner, I keep coming back to this very flawed franchise, but this time I have some good news.

I scored a 3-pointer in my first game as a 60 overall - WITH AN IMPERFECT SHOT RELEASE. That's how I know MyCareer is worth playing again. It took them like 7 years, but this mode isn't worthless now. I don't dabble in online play; YES WE EXIST. I think the Park and VC were the worst gameplay decisions in this franchise's history, and it ruined everything, but I can enjoy MyCareer in peace again, at least for a short while. I've already put up multiple 20+ point games, and it still doesn't feel like I'm being handed anything on PRO difficulty. This is a monumental quality of life change that the series has been missing for years.

The upgraded attributes system lets me know what I can unlock with each skill point, new animations, new badges, etc. From what I've seen, you don't have to pay double to learn animations once you've upgraded the skill to unlock them. I just keep seeing more and more "FREE" jump shot animations for purchase the more VC I put into 3-point shooting. The creator also has prebuilds from various sources, including the Community at large, to help create comfortable archetypes without investing too much time.

I don't know what the AI tuning was like at launch but I read a lot of horror stories back then about dumb AI, only tossing up tres and nothing else. I've experienced something very different. AI players are playing to their real-life strengths. Jokic goes inside a lot, Jimmy Butler slashes a lot, Rudy Gobert blocks A LOT. I'm concerned because normally NBA2K is not this enjoyable. There's always a glaring error in MyCareer that ruins the entire thing and sours the experience, usually tuning-related or unskippable advert-related - I haven't really found it this year yet. Everything has been largely pleasant. Some graphical stuff now that we're in current gen, and I think I may have had one crash in between games, but largely it's been a positive experience. I can't imagine 2K will allow this to continue, because I'm not their model consumer. I don't buy VC, so I don't experience a lot of their online advertising. I'm the enemy, but then this is why I find ways to get this game on the cheap.

Not a return to form, not by a long shot, but I'm enjoying my $19-with-a-3-year-old-remaining-giftcard-balance-I-forgot-about experience.
投稿日 2024年12月23日.
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総プレイ時間:16.6時間 (レビュー投稿時点:10.9時間)
早期アクセスレビュー
It's in a good spot for early access. Looking forward to new brand editions and game types.
投稿日 2024年9月26日.
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