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Recent reviews by Andreakoss

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1 person found this review helpful
74.7 hrs on record (62.8 hrs at review time)
Rating: ★★★★☆
Title: Chaos, camaraderie, and carnage, still unmatched

After being let down by Killing Floor 3, I found myself heading back to Killing Floor 2, and honestly?
It was like coming home to glorious chaos.

The gunplay still feels tight and satisfying, the soundtrack slaps with unapologetic metal energy, and the enemy design is just the right kind of grotesque.

The zeds aren’t just mindless cannon fodder either, they’re reactive, aggressive, and genuinely terrifying when they swarm.

Even the locations contribute to the unease, dimly lit corridors, blood-soaked laboratories, abandoned towns, and war-torn streets pulse with dread.
You’re not just fighting, you’re surviving in places that feel lived-in and unwelcoming, where the silence between waves is as haunting as the battle.

Performance-wise? Surprisingly smooth.
KF2 runs well even on mid-range setups, loading fast and holding steady in the thick of the gore.

It’s one of the few games that makes mowing down waves of zeds with friends feel like a celebration.

Despite its age, KF2 holds up incredibly well and serves as a reminder that sequels don’t always mean improvement.

If KF2 is a fever dream soaked in grit and tension, then KF3 is like a haunted house with all the lights on, technically impressive, but it forgets the soul of the scare.
Posted 28 July. Last edited 28 July.
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3 people found this review helpful
14.5 hrs on record
Rating: ★★☆☆☆
Title: Visually shiny, spiritually empty

I had high hopes for Killing Floor 3, but what I got felt like a downgrade in everything but graphics, though even that comes with a caveat.
Sure, things look sharper on paper, but the visuals feel washed out and oddly sterile, lacking the grime, grit, and menace that gave KF2 its edge.

The environments are emotionally hollow, like horror movie sets waiting for actors who never show.
Gone is the eerie atmosphere from KF2, where every location pulsed with dread.
Now, the maps feel clean, choreographed, and disconnected, with no tension between waves, just sterile combat arenas that fail to immerse.

The gameplay loop? Unchanged and stale.
The few tweaks seem geared more toward monetization than meaningful progression, with weapon upgrades and customization feeling like bait for microtransactions rather than tools for strategic depth.

Classes feel diluted, and the enemies have lost their soul.
Once relentless and reactive, the zeds now resemble cardboard cutouts of nightmares that once haunted us, sluggish, awkward, and far less aggressive than their KF2 counterparts.
There’s no sense of urgency when they show up, just a chore to clear between yawns.

And performance? Rough.
KF3 struggles to run smoothly even on solid setups, with frequent stuttering, uneven framerates, and optimization that feels unfinished.
It’s hard to be terrified when the game itself breaks the tension with technical hiccups.

After a few sessions, I reinstalled Killing Floor 2, and honestly, that decision reminded me of what this franchise used to get right.
KF2 may not sparkle, but it snarls with style and substance.

If this is the future, I’m planting my flag in the blood-soaked past.
At least the past knew how to raise hell properly.
Posted 28 July. Last edited 28 July.
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Showing 1-2 of 2 entries