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38.0 ώρες σε 2 εβδομάδες / 38.0 ώρες συνολικά (14.3 ώρες όταν γράφτηκε)
Αναρτήθηκε: 19 Δεκ, 8:57

Story Quality: 5/5

A poignant tale of loyalty, betrayal, and redemption.
Engages players emotionally as John Marston seeks to reconcile with his past.
Top-tier voice acting brings the characters to life.

Story Depth: 5/5

Offers moral dilemmas and thought-provoking choices.
Richly developed characters and a narrative that examines the decline of the Old West.

Controls: 4/5

Smooth and responsive on horseback and during shootouts.
Minor quirks when aiming or navigating tight spaces.

Immersiveness: 5/5

Stunning vistas, dynamic weather, and ambient NPCs create a living world.
Side missions and random encounters enhance immersion.

Difficulty: 4/5

A fair challenge that grows steadily more intense.
Enemy AI is sharp, though some boss fights feel predictable.

Level Design: 5/5

Masterfully crafted open-world landscapes that feel alive.
Diverse mission variety keeps gameplay fresh and engaging.

Graphics: 4.5/5

Timeless art style with breathtaking environments.
Minor texture pop-ins, but overall, it holds up remarkably well.

Sound & Soundtrack: 5/5

A hauntingly beautiful soundtrack that evokes the spirit of the frontier.
Authentic sound effects, from galloping hooves to booming revolvers.

Gameplay: 5/5

Deeply satisfying combat and exploration.
The mix of story-driven missions and emergent gameplay is seamless.

Bugs: 4/5

Mostly polished with minor glitches like NPC pathing hiccups.

Playtime: 40–60 hours for story and side missions, with extra time for 100% completion.
Replayability: 3/5

The story remains impactful, but side content may lose appeal after one playthrough.

Price: 5/5

Offers incredible value for its price, given the depth of its content.

The Good Stuff:

A mature, heartfelt story packed with twists.
Immersive world-building with lifelike characters and settings.
Highly satisfying combat and varied mission design.
A soundtrack that’ll stay with you long after the credits roll.

The Bad Stuff:

Occasional pacing issues during the story’s slower chapters.
Some repetitive side missions.
Traversal can feel tedious in vast, open areas without fast travel.
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