AZSLIMJIM
Chris Eich   Phoenix, Arizona, United States
 
 
Amateur BBQ -/ Software Engineer \- Wannabe Audiophile

The Games -> Mods I Like:
S.T.A.L.K.E.R.: CoP -> S.T.A.L.K.E.R.: Anomaly (Standalone)
Dawn of War: Soulstorm -> Ultimate Apocalypse/Unification
Fallout: New Vegas -> Tale of Two Wastelands and The Frontier
C&C Tiberian Sun -> Twisted Insurrection (Standalone)
C&C Red Alert 2 -> Mental Omega
Cataclysm: Dark Days Ahead (Free/Open-Source)
Tom Clancy's: Rainbow Six Siege
Arma 3 -> DUWS, DRO, WLA, Antistasi
Company of Heroes 2
Hunt: Showdown
Escape From Tarkov -> SPTarkov+SAIN
Battlefield 4
Kingdom Come: Deliverance
Witcher 3: Wild Hunt GOTY -> Witcher 3 HD Reworked
Cyberpunk 2077 w/Phantom Liberty
Borderlands 3
Deep Rock Galactic
Prey and Prey: Mooncrash
Red Dead Redemption 2
Helldivers 2
온라인 상태
Steam Machine Tech Specs
The Carry (Tower):
Lian Li Dynamic Evo White Case w/10x Noctua NF-F12 120mm Fans
GIGABYTE Z690 Aorus Pro ATX Motherboard
Intel i9-12900k 16-Core Processor @ 3.2GHz (Turbo 5.2Ghz)
Noctua NH-D15 Dual-Tower CPU Cooler
CORSAIR Dominator Titanium 64GB DDR5 RAM @ 6600Mhz C32
ASUS GeForce RTX 4090 Overclock Edition GPU
Seasonic Titanium Prime TX-1000 Fully Modular PSU
4x Samsung 980 Pro 2TB NVMe
VectoTech Rapid 8TB External SSD (USB 3.1)

The Support (Peripherals):
ACER Predator X35 Ultrawide VA w/GSync/HDR1000 (3440x1440 @ 180Hz)
Sennheiser HD 800 S Dynamic Reference Headphones (Black Dragon Cable & Sheepskin Pads)
Campfire Audio Andromeda Gold "Titanium Series" Limited Edition IEM's
2x Yamaha HS5 Powered Studio Monitors + Yamaha HS8 Subwoofer
Schiit Valhalla 2 OTL Tube Amplifier
Schiit Modi Multibit DAC
Blue Yeti Blackout USB Condenser Microphone
WooAudio Headphone Stand
Happy Hacking Professional Classic PBT Keyboard w/Norbauer Aluminum Heavy Grail
Happy Hacking Natural Wooden Wrist Rest
Glorious Model D- Wired Mouse w/Ceramic Feet
Saddleback Bull Leather Mouse Pad - Chestnut
Saddleback Bull Leather Desk Pad - Chestnut
Secretlab OMEGA 2020 Series (Charcoal Blue Softweave)
Logitech Pro Racing Wheel w/Pro Pedals, 2x RS Shifter+Handbrake on Playseat Trophy
Valve Index VR Headset
Wacom Medium Intuos Pro (Smooth w/Slim Pro Pen)

The Jungler (Streaming):
65" Sony X900H 4K LED TV (3840x2160 @ 60Hz/1920x1080 @ 120Hz)
Sonos Arc Soundbar w/Atmos + 2x Sonos One Surrounds + Sonos Sub
NVIDIA SHIELD Pro 16GB + Moonlight/Sunshine + 2x Dualsense Controllers
OnePlus 9 Pro + Steam Link + Backbone
Steam Deck OLED Smokey Limited Edition - 1TB NVMe + 512GB SD
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S.T.A.L.K.E.R. Anomaly G.A.M.M.A.
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Get This Over Back 4 Blood
No zombies unfortunately, but major dev passion behind this. Its 2GB and can go from running on a semi-potato to looking pretty good with some reshade tweaks. The gameplay is very fun, a fusion of L4D or Vermintide horde-style gameplay and a minecraft-esque voxel destruction/mining system for objectives. All content is included in the base game with the exception being DLC skin packs. The maps are procedurally generated, which keeps things fresh, and the biomes feel very unique from one another. There are four classes with different specializations, their own upgradable weapons, a load of manly dwarf cosmetics, and a global perk tree. Also you can scale the difficulty from a breezy beer-night cake walk, to an intense cheek clencher -- but I think the game is best at Hazard 4 (successful most of the time with randoms, but still a lot of intense moments and big waves) once you get used to it and level a bit.

You can easily get 100+ hours of game time on this, although I might fizzle out on the cosmetic grind sooner than say Vermintide 2. Its definitely worth $30 and if you see it on sale then it's a steal. As others have mentioned the community in here is excellent and chill. I haven't had a lot of people use mics but everyone works together. Contextual ping system and character callouts covers everything basically. In 300 hours I've had one troll, he dug the team to the center of the earth and somehow I dug back to the drop-pod before I fell too far down so we still won anyway. The only thing I will note is before buying it I had heard/read the game was cross-platform (I think maybe Skill-Up YT review). I don't see it in the description here, but to clarify, it's not for the Steam version. It is crossplay between Xbox One and Win10 Store only. There is a ton of players and I don't have a problem finding games even at 5a GMT, but it is worth noting if you are trying to play with friends/family on XBone.

New content comes at a quarterly-ish pace. A recent update added 4 new primary weapons and a pretty cool new faction and mission type. My only disappointment was the deep dives. I thought they were going to be a long run deep down in some big crazy cave networks and maybe a new exxxtra deep biome. However, they're just three missions strung together with persistent resources/ammo/health. They're fun and give good rewards (plus weapon upgrades and cosmetics), but a single mega mission/objective would be a bit cooler and add more variety imo. One cool aspect though is deep dives reset weekly and are roughly the same for everyone, so sometimes it's cool to see if a buddy beat the Elite Dive or complain about the hard parts with randoms :D Just don't drink and dive.

EDIT: After playing Aliens Firestorm (which is good, not great, but good) I do want to also give a brief mention of the AI. Especially considering the entire map is destructible, the pathing and spawning in DRG are well done. Enemies attempt to flank and circle the player when they attack - even climbing down low hanging rocks, pillars, or along the ceiling to drop down on you. A massive swarm on Hazard 5 can look like a scene right from Starship Troopers. Spawns are also spread out well, sometimes close (mainly in dozer missions), sometimes far. Higher difficulty scales everything -- the # of enemies, dmg/HP, types of enemies, ammo you mine etc, whereas Aliens it's basically ramp up the players' dmg taken and make enemies bullet sponges. It was pretty glaring that Aliens uses 95% static spawns and pathing after coming from DRG.

Love that the game still gets pretty juicy content updates and seasonal skins that can be earned anytime.
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HELLDIVERS™ 2
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Had such high hopes for this being like Whole Lotta Altis or Antistasi scenarios... It's sad a single person can do all that with mod tools/scripting and the devs can't even make something half as dynamic/replayable with months of work from a whole team.

I recommend you COMPLETELY ignore this mission pack (unless in DLC pack 2), go to the steam workshop and download Antistasi Altis, Antistasi Warlords of the Pacific, and WLA Amalgamation. These 3 scenarios are all extremely dynamic, lengthy sandbox style conquest modes. Antistasi focuses on guerrilla warfare while you build up and liberate country, whereas I would say WLA is more of you're a private military squad getting inserted to assist a faction in retaking the country. They both have base building, like 18 mission types, recruitable troops/vehicles etc. Unfortunately, WLA is about two years outdated but still great, Antistasi was updating frequently but stopped shortly after. There's also DUWS or the rebirth, DUWS-R, for more straight war/faction against faction.

If you want shorter missions that are still replayable, there's TGRM2, Dynamic Recon Ops (or older Dynamic Combat Ops). Vanilla patrol Ops mode is also okay but often randoms are disorganized. Also for the more daring or creative, you can use Zeus with some extended functionality from workshop to make some good custom content, or download something like MCC4 sandbox. ALIVE is probably biggest for this but I found it a little complicated, but I don't really make my own stuff. Finally, there's an endless stream of linear missions and real campaigns people have made, Navy Seals Blood Brothers, M.E.R.C.S., Flashpoint campaign remakes etc.

Bohemia Interactive seems to be missing the huge push towards dynamic content and procedural generation. While they don't need procedural generation, a dynamic campaign on a whole island would be epic, rather than stagnant, linear mission slices. Tac Ops was a stumble in the right direction but is overall, underwhelming and overhyped. Really hope they tap a modder like Sa0k or Borbalani to make an epic campaign for their content creation platform, that would be worth some money in my book.

Also, for those doing singleplayer predominately makes sure you try an AI mod. I personally use VCOM AI, although there are a couple others, such as ASR AI. VCOM temporarily removed the driving portion of the AI though while they improve it more, still great though.
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AZSLIMJIM 2024년 6월 16일 오후 6시 56분 
Yea teammate dipped with one bounty so we ended up leaving. Sorry it was all I had lol, was hoping it would get both of you though. gg
Cobra Commander 2024년 6월 16일 오후 6시 50분 
You got me with the c-wire bomb, love it lol. GG.
MangoPerrito791 2023년 8월 7일 오전 8시 47분 
Hi there. Thanks for your tips about Nioh.

I don't find the game particularly difficult, but my frustration stems from the poor PC porting. I'd prefer a fully polished product rather than one that feels incomplete.

Currently, Nioh 2 is on my wishlist, but considering the issues with Nioh 1's PC port, I did some research. Unfortunately, it appears that similar problems persist with Nioh 2. I suppose I'll steer clear of the second installment as well. I'd rather invest my valuable time into better games like BG3.

P/S: Holy cow, your PC specs is incredible!
AZSLIMJIM 2023년 6월 19일 오후 5시 15분 
Lol you can't lower the elevator on yourself. I was upstairs fighting and ran down to help you. Also killed the 6 outside after you left, no faith.
Mandelbrick Squad 2023년 6월 19일 오후 4시 03분 
dude help me wtf
Ramirez 2022년 10월 12일 오전 6시 51분 
Thx mate. Yep, will have to try Scottfield Spitfire instead of the Officer. It was good after fresh prestige. Getting to rank 38 wasn't hard. For Spitfire you need to play with simple Scottfield to unlock it. The funny thing is that Bornheim now unlocks earlier than Officer. Maybe I will play with it or New Army from now on. :hunter0: