7
Products
reviewed
831
Products
in account

Recent reviews by Nuubi

Showing 1-7 of 7 entries
41 people found this review helpful
3 people found this review funny
3
2
2,131.6 hrs on record (2,103.6 hrs at review time)
ESO is one of those games where people either love it or hate it; And after 2000 hours I would say I fall in the love it camp but can definitely acknowledge there is flaws within the game.

One of my favourite things about ESO is the freedom to play the game as you wish, pretty much whatever content you enjoy doing can be your endgame whether that be: questing, dungeoneering/raiding, PvP, crafting or trading; These systems also flow into each other very well to create a cohesive flowing gameplay experience.

Combat in ESO isn't really one of it's strong suits, combat can feel very unresponsive and floaty with not a lot of impact being shown on enemies beyond the enemies being dazed when you either block or interrupt a heavy attack; The combat is fun at first but after a while it does just become "A thing you do". I do appreciate how gear in ESO is handled with horizontal progression, a piece of gear from the base game will have the same base statistics as a piece of gear from the latest expansion with only the set bonus of the gear changing the effectiveness of the gear; That might make you assume that the gear from the latest expansion has the best set bonus and will be the most optimal thing to use but you'd be surprise, different classes and builds can make use of sets from numerous different sets from different expansions. I very much dislike when gear is made redundant by a new expansion and the hip new thing on the block becomes all people use.

Visually ESO is very impressive, even zones from the launch of the game in 2014 have a lot of visual depth and flair which only improves as you get into the expansions with some particular highlights for me being Apocrypha and the Clockwork City, if eye-candy is your thing ESO has you covered.

ESO is filled with a gargantuan amount of quests, you can't kick a rock in a zone without hitting a quest giver and their cat (who is also a quest giver). These quests can range from the grand main story about fighting Molag Bal's Planemeld to save all of Nirn from being consumed by his thirst for power; To a guy who's trying to get away from his overbearing wife an we hand him right back to her unknowingly, I do love the variety in stories but from a gameplay perspective they could be better as most quests are just "Go here, kill this, interact with that" not all but a good majority. There are other types of quests thrown in like where you follow people in Assassin's Creed-like sections, solve puzzles to progress forward or even some quests that are collectathons requiring you so search far and wide for specific things across Nirn. I like the little sprinkles of variety but just wish that the philosophy wasn't "Break up the safe quests with a more unique one" and instead focus more on all quests having some flair and draw to them which I do understand is easy to ask for but in practice is tough.

Think that about wraps it up, gonna go play Tribute and get Law of Sovereign Roosted.
Posted 12 February. Last edited 12 February.
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2 people found this review helpful
42.5 hrs on record (32.8 hrs at review time)
Dread Delusions strongest aspects are it's presentation and it's worldbuilding.
I adore how alien the Oneiric Isles can feel, it's like Morrowind turned up to 11 with it's un-apologetic use of bold colours, bizarre creatures and environments; The game truly has an amazing aesthetic that I appreciated throughout my entire time with it.
The worldbuilding is the second biggest aspect, I found myself paying attention to the lore of the events, factions, individual characters and even general concepts like cipher magic quite a bit, even found myself reading a few books surprisingly. It's all super interesting and if you're a lore nerd believe me you'll have a wonderful time with Dread Delusion.

Unfortunately combat is not Dread Delusions' strong suit, I never found any enemy to be a threat to me. After a while you come to realize that almost every enemy is kinda just the same. Once I got around 30% of the way through the game I noticed this and from that point on all enemies lost their luster, was a shame really because the enemies look really cool, especially in later areas. Sadly they just have no teeth to back it up.
Spellcasting is also not very good as it's very slow and infinitely less efficient then just hitting them in the face with a big sword.

Overall if you can ignore the lacking combat Dread Delusion is a fantastic world that I would personally recommend as I enjoyed my time with it.
Posted 2 June, 2024.
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1 person found this review helpful
157.2 hrs on record
This has been a delightful idle game to play and after completing all the (current) achievements I can wholeheartedly recommend picking it up.
Lootun feels like it combines the best aspects of other idle games like Melvor and NGU while also making those aspects easier to digest.
The simple loop of "Kill enemy, get loot, equip loot, kill enemy, get loo-" is very enjoyable especially since that loop is presented in different ways as you progress through the game and start unlocking new mechanics which spice things up as you go along.
You do get get an overwhelming amount of loot which I view as a good thing, I love the potential for build variety and it's entertaining to come back to an inventory full of loot for me to pick through to see if anything is better for my characters, plus if you're finding your getting a lot of stuff you don't want you can fine tune the auto-scrapper to scrap broad categories and list specific items to automatically scrap in the glossary which lets you control what items specifically you want, fantastic QOL.

Overall Lootun is a great idle game and I'd highly recommend picking it up if you enjoy idle games as for the price of a coffee you can easily sink over 100+ hours into it.
Posted 24 May, 2024.
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3 people found this review helpful
78.4 hrs on record (38.1 hrs at review time)
The presentation of Lunacid is simply perfect, capturing that PS2 King's Field/Eternal Ring aesthetic with modern day polish; I would find myself gawking at the beautiful scenery and regularly stopping to take screenshots.
The gameplay is not going to be to everyone's taste, combat can often times feel clunky and can get a pretty same-y throughout the entire game, you'll kill the first snail exactly how you kill your last boss. Personally not only did I not mind this but enjoyed it, trying out new weapons was always fun to see how well they'd perform and to see if they did anything unique. There's also a wide variety of magic that can range from offensive to defensive to utility to...turning yourself into a corpse at the click of button.
Exploration is a big part of Lunacid, if you don't explore you'll miss not only useful items but even entire areas filled with their own useful stuff; The emphasis on secret walls however wasn't totally to my liking, I found that instead of taking in the wonder of this new place I was going through I was instead licking the walls spamming E. It's not a bad way to hide secrets and it is always fun to find them but I just felt like they interrupted the flow a little bit.

Overall Lunacid is a fantastic game, well worth your time and money.
Posted 14 January, 2024.
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2 people found this review helpful
206.2 hrs on record
My only regret in-regards to Library of Ruina is that I did not buy it at full-price as having played it to completion I can tell you that full price is a steal for the quality of game being offered; It's a masterpiece.

Library of Ruina is a masterclass at world and character building. I have never been so intrigued about a setting and it's inhabitants before, I want to know more about it, I want to meet more of the people who live there and see their stories unfold like with the guests we receive throughout the game. I was amazed how much I would care for some of those who we fight in the Library. SPOILERS: Seeing (and feeling) Lulu's wrath and anger at the loss of Mars, watching Phillip almost overcome his inner anguish only to be snuffed out by Oswald & Pluto causing him to distort, the horrors aboard the WARP Train with Tommy and Merry, discovering the mysteries of the Prescripts and watching Yan despair at his lack of free will, Xiao refusing to let her flame be snuffed out and manifesting E.G.O as well as hearing all the philosophies of the Reverberation Ensemble through their fights and logs.

However my favourite aspects of the story were the Librarians, specifically my favourite character in the entire game, Roland. From the second the game started, I loved Roland's character. He always felt down to earth, believable, like what I was reading wasn't text created for a character but what a person would actually respond. For example some concepts other Librarians try to convey to him go over his head as while Roland is smarter than most it doesn't mean he understands everything, he's a lot more literal than philosophical. It's a nice trait for him to have it makes him so much more human.
Roland was the character I felt the most for emotionally in the story, it was clear early on to me he was much more than he let on, little hints here and there like his little smirk in combat like if wanted to (and he could) he'd crush the opposition in an instant, but I never could have predicted what Roland's actual intentions were and upon the full reveal of his story I felt for him, even while fighting him you feel his endless hatred for The City that took his wife, it's almost enough to make you hold back and let him win.


The gameplay of Library of Ruina is a deck building RPG like you've heard many a time akinned to Slay the Spire, the back-and-forth between you and your opponents is honestly a joy to watch and can get very tense at times, some of my favourite moments in fights were barely scraping by with less than 10 health on bosses that had killed me multiple times.
As you kill enemies and collect their books to turn into their pages to gain their moves and abilities, I like how this fits seamlessly into the story of the game, you're building the library and using the knowledge gained from guests to receive more guests more effectively, it's a nice system and you get a glimpse of story from them too, a nice touch. The sheet amount of key and combat pages allow for quite a lot of build diversity and damn near endless customisation with some pretty silly builds, looking at you Rapid Gnashes clone.

One of the biggest issues I had was my initial understanding of the game since the tutorials aren't exactly clear, the game explains what things are very well but doesn't really tell you how to use them. After a few hours you get the hang of it but I feel like poor explanation may be a barrier to entry for some people.
My other big problem is while the game allows a lot of build diversity, if you want to beat some of the harder fights you'll likely be locked to around 5-8 key pages to reliably win. Balancing feels a little too off with plenty of pages being to weak to use and others being way too strong to ignore, same with different floors of the Library with the biggest offender of this being Gebura, I really shouldn't be able to solo the entire Reverberation Ensemble Distorted with a single character.

Anyways, that's enough of me gushing about how cool Roland is, hit me up at the HamHamPangPang for a free sick meat stew.

That is this, and this is that.
Posted 28 March, 2023. Last edited 28 March, 2023.
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7 people found this review helpful
2
87.6 hrs on record
Although I received Hades for free I would GLADLY have paid for it myself as the game was a blast to play through from beginning to end.
The biggest grace of Hades is that it has the one thing you didn't know you wanted from a rouge-like, a comprehensive story being told through likeable and well written characters, so much so that you'll want to walk right out of the House and die just so you can talk to them some more and progress the story, and the only reason you wont is because you need to fight through the Underworld to progress the story too. Truly one of the best ways to inspire actually putting effort to make a run work and clear the final boss.
If you're waiting for the game to be on discount I'd say there's no need, as full prices more than justifies the content.
A toast of Ambrosia to Supergiant for making this great game.

(also the soundtrack slaps and you can pet the dog what more do you need)
Posted 20 May, 2021. Last edited 20 May, 2021.
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30 people found this review helpful
137.4 hrs on record (136.8 hrs at review time)
I haven't played a DQ game since DQ8 and was hoping DQ11 would be able to live up to the fond memories I have of that game, and after over 130 hours I can say with confidence it very much does in every way. It's clear DQ11 is a love letter to the past games while also being it's own unique game.
Mucho recommend.
Posted 9 April, 2021.
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Showing 1-7 of 7 entries