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Reseñas recientes de Astyl

Mostrando 1-5 de 5 aportaciones
A 4 personas les pareció útil esta reseña
37.0 h registradas (35.4 h cuando escribió la reseña)
Remnant 2 is Remnant 1, but better. That said, many of the shortcomings and BS from the first game has either been left as is, or amplified. There is more RNG, still a punishment for upgrading your gear, still needlessly long wait times for checkpoints, still some pure ammo dump enemies and bosses, still upgrades that offer inconsequential improvements etc.

The multiplayer bugs present in the first game are gone, with the only three real bugs I've been able to notice being floating ammo, crashes on game launch and not being able to pick up ammo half the time in boss rush. Apart from those, the terrible optimization this game has makes for occasional frame drops and stutters that were an improvement over the 2.7 hours of trying various miracle cures to get the game to be playable at all. Need I remind you, outside of the refund time. The frame gen and upscaling I've had to employ to get decent performance on a game that barely looks any better than the first one directly lowers the quality of the experience.

The ranged combat is still among the smoothest I've seen in any game, which I think Is contributable to the enemy's heads not moving around much, making for a very rewarding gameplay loop where you're rewarded for your aim. I'm rewarded the most because of how good I am at it. This makes me feel better than sheer existence alone. Notice I said ranged combat, this is because the melee combat still sucks. The new enemies are mostly fun, and the ones that aren't are a replacement of the same type from the first game, so it isn't a net loss.

The abberation system that was added is pure cancer as it alternates between cancerous modifiers that make the fight more annoying instead of actually demanding and modifiers that are so inconsequential that you wouldn't have noticed them were it not for the shimmering red line alerting you of its existence.

The boss fights are a clear improvement over the first game, they feel more fair on the whole and they are far less annoying because they aren't adds-driven.

They reduced the impact of armor, a bad thing, opened up more slots for rings, a good thing, improved upon the relic system (although the terrible RNG has not yet let me feel that improvement), made archetypes actually have a purpose, added mutators which I consider a positive, but they also added a horrendous RNG-driven prism system that is best left untouched, as it has been in my case.

The story is somehow worse than in the first game and it is a travesty that the game even wastes your time with it.

At the end of the day, when you toss yourself into a legion of enemies and then show them that it is indeed you, who is the legion, and that the Morbin' time is nigh, they almost die of pure shock alone. They are helped however, by the gentle guiding hand attached to my trigger finger incidentally also attached by some spell to each one of their mother's insides ;). Ba-boom, Ba-boom, Ba-boom, Ba-Boom, the gentle breeze emanating from their foreheads announces rather dramatically; I have been great again. It is a gameplay loop that is best fit around my big member, making it even bigger. This is why you too, should play Remnant too (HA-HA), if you're me.
Publicada el 4 de febrero. Última edición: 4 de febrero.
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A 3 personas les pareció útil esta reseña
1 persona encontró divertida esta reseña
21.1 h registradas
Remnant is a fun game best experienced in singleplayer. There are a few very annoying and prominent bugs still in the game that seem to be present only in multiplayer. The combat is fun, aiming feels especially smooth to the point where it's given me the opportunity to pull off some of the most insane headshot chains I did on any game. Enemies are for the most part fun, and when they aren't it's because they're bullet sponges. This is no less due to their awful enemy scaling system which punishes you for upgrading.

The story may as well not exist and the graphics are good, all upgrade systems largely suck but there are a few cool items that aren't just small and arbitrary stat changes. When you pull up on the scene, assuming you're as good as me, you'll tear some ass sideways. Pop-Pop-Pop-Pop-Pop you hear with a delay because my shot placements are faster than the speed of sound, and five enemies are down, and not the clinical kind. Especially fun are the enemies that try to pretend they can out-aim me, they can't. I leave about a d*ck-sized hole in their foreheads which, considering the girth of my member, is quite substantial. They can never recover.

One of the DLCs is about on-par with the base game while the other one sucks ass, the one with the artificially difficult Iola Queef. The randomly generated map makes sure you'll hate every second of finding something or someone in particular and discourages replaying the game, as well as the metal system. Just like Dead Cells, this is a game best beaten once, but boy oh boy is that one time fun.
Publicada el 21 de noviembre de 2024. Última edición: 21 de noviembre de 2024.
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A 4 personas les pareció útil esta reseña
251.2 h registradas (116.2 h cuando escribió la reseña)
After ≈3500 hours on the game and multiple accounts, I am in great spirit to announce that the game is still an unplayable horridly unbalanced bot infested mess. The core game is the best multiplayer FPS of all time, but bad devs, a worse community and the other assortment of issues it has make it genuinely terrible.

Although the game in such a state, decrepit as it is, is horrible on both the average and the median, the highlights this game has are the best to ever be. I am a spy main and no other game offers as interesting and as fun mechanics and as high a skill ceiling as TF2 does.

The only reason I still play it are the highlights, but you have to sort through a lot of fecal matter to get to it. It's a bit easier for me with 1400 hours on spy already, but I don't reccomend this game to anyone, including myself.
Publicada el 11 de junio de 2024. Última edición: 12 de junio de 2024.
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A 1 persona le pareció útil esta reseña
208.5 h registradas (50.1 h cuando escribió la reseña)
Deep Rock Galactic would have been plenty fine regardless of gameplay purely for the fact that you can creatively replace the word "Rock" with one much funnier. But like that word, it stood out.

I have thoroughly enjoyed and continue to enjoy playing it, no less for the fact that it lends itself to my theory: that you can fix every problem with violence. I'm absolutely buzzed when I get to act out my xenophobic inclinations on the inhabitants of another planet, purely for the fact that I categorize them as vermin from my past experiences. Each meaty shot to their domes brings about almost an orgasmic amount of excitement, as I only stop to say "tako jeee!", when "how is it?", is the question.

I've gotten so good at getting good, that now I'm great, and still I have fun, for I can only be better than myself, and I am a worthy opponent. I play in a set way, build my two remote cheese grater towers, plop down a "PPPlatform" where I need go, and kill bugs the rest of the way. Man does not need much but hatred to make oneself happy. This is why I recommend DRG, and why you too, should play it.
Publicada el 27 de diciembre de 2023. Última edición: 11 de junio de 2024.
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A 1 persona le pareció útil esta reseña
0.8 h registradas (0.7 h cuando escribió la reseña)
Does what is says on the tin. Lots of options and isn't a memory hog. Good product.
Publicada el 26 de septiembre de 2023. Última edición: 11 de junio de 2024.
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Mostrando 1-5 de 5 aportaciones