赤夜狐Prime
saki
谢谢:rf3raven:
谢谢:rf3raven:
Currently In-Game
ELDEN RING NIGHTREIGN
Favorite Game
57
Hours played
20
Achievements
Review Showcase
159 Hours played
直接说建议了,优点缺点都在其中
建议
1,巨物建议:
一开始是被巨型生物设定吸引的,我觉得应该设计大量巨型生物种类随机到世界里,而不是单调的几只然后用召唤物重复挑战,巨型生物可以加随机的能力buff,掉落物也可以是随机属性的饰品和武器(并且显示掉落自何种类型的巨型生物)。但是每个地区也要设定少量的主线boss,比如目前的埃齐欧斯,还有吞噬者戈尔姆虫巢之母史莱姆王,掉落各自相关的道具装备套装,和随机的巨物boss分开掉落就好了。好处是可以进行无限的探索(所以以此就需要将外域地图无限大的随机刷新,而不是放空气墙)

2,钓鱼建议:
钓鱼目前能干的事情非常的少,如果不能增加鱼的种类用途那就需要在钓鱼玩法增加新的深度,比如钓到宝物的几率,以及丰富宝物的种类、收藏价值实用价值。具体一点就是钓出能用的装备或者道具、装饰品等。或者开拓新的玩法比如钓出boss召唤物,在特定区域钓鱼可以钓到有害生物或者友善生物(这一条可以与下一条建议连接),或者钓出水下单独副本(然后就可以与第一条建议连接,做出随机巨型生物)

3,互动建议
首先就是宠物、驯化相关的设计,比如养殖白色幼虫(用于产出肉排,目前的地形养殖不算是完善的玩法,所以建议做出更完善的系统,喂食互动等等,再产出牧产品)。再比如驯化/雇佣穴居人农民,帮忙照顾菜地,支付上古货币来驱使他们。驯服各种动物甚至部分巨型生物参与战斗探索互动冒险(如果有余力甚至可以在联机内容加入驯服的宠物进行类似宝可梦一样的战斗,玩家会更热衷去培养宠物,在联机玩法也能做出拓展)。 然后就是地形互动,现在加入了很多随机事件(虽然是预设的事件随机刷新到地图里)这些内容也可以与接下来想要做的系统或者玩法进行连接,比如现在比起试玩版多了钓鱼,那随机事件就可以加入钓鱼相关的事件,获得更好的钓竿或者有助于钓鱼的道具装备(这只是一个比喻,不只是钓鱼,可以用于各种新更新的内容)。

4,一些现有内容的完善建议
首先是职业,各种职业可以加入一些职业的独特技能,比如探险家会获得亮度加成,厨师获得料理品质提升,战士获得近战武器耐久度提升。 然后是事件获取的生命值设定一个上限,巨大蘑菇等生命值上限提升的道具只能将生命值提升400点(然后根据版本逐渐提升事件道具能增加的生命值上限)。添加传送门系统,在自己放置的两个传送门之间可以快速移动(传送门只能在判定为可居住的房屋处放置,并且可以制作的传送门有数量限制),这样可以解决人偶只能将玩家传送到核心而不是自己的家。再然后就是丰富目前的生物群系,总体来说这个世界是非常孤独的,基本上看不到什么生物,很寂寞。

这就是我个人目前的全部建议了

以下是机械翻译(如果有大佬愿意帮忙翻译也非常感谢(虽然应该不可能有)

The following is mechanical translation↓

To put it bluntly, I suggest that the advantages and disadvantages are among them
proposal
1. Giant suggestion:

At first, I was attracted by the setting of giant creatures. I think we should design a large number of giant creatures to randomly enter the world instead of monotonous ones, and then repeat the challenge with summoners. Giant creatures can add random ability buff, and falling objects can also be ornaments and weapons with random attributes (and show what type of giant creatures they fall from). However, a small number of main line bosses should be set in each region, such as the current skytitan and the Slime king, the mother of the Devourer Gorm's insect nest. It's good to drop their relevant props and equipment sets separately from the random giant boss. The advantage is that you can explore infinitely (so you need to refresh the Outland map infinitely at random instead of releasing the air wall)

2. Fishing suggestions:

At present, fishing can do very few things. If you can't increase the types and uses of fish, you need to add new depth to the fishing methods, such as the probability of catching treasures, enriching the types, collection value and practical value of treasures. Specifically, fishing out usable equipment or props, decorations, etc. Or develop new ways to play, such as fishing out boss summon, fishing in a Boss call, you can catch pests or friendly creatures (this one can be connected with the next suggestion), or fishing a separate copy underwater (then you can connect with the first suggestion to make random giant creatures)

3. Interactive suggestions

The first is the design related to pets and domestication, such as breeding white larvae (used to produce meat chops. At present, terrain breeding is not a perfect way to play, so it is suggested to make a more perfect system, feeding interaction, etc., and then produce animal husbandry products). Another example is to domesticate / hire caveman farmers, help take care of vegetable fields, and pay ancient money to drive them. Tame all kinds of animals and even some giant creatures to participate in combat exploration and interactive adventure (if you have spare power, you can even add tamed pets to the online content to fight like Pokemon, players will be more keen to cultivate pets and expand their online playing methods). Then there is terrain interaction. Now a lot of random events are added (although preset events are randomly refreshed into the map). These contents can also be connected with the gamesystem you want to do next. For example, now there are more fishing than the trial version, so random events can be added to fishing related events, Get better fishing rods or props and equipment that can help fishing (this is just a metaphor, not just fishing, which can be used for all kinds of new and updated content).

4. Suggestions on the improvement of some existing contents

The first is the profession. Various professions can add some unique skills of the profession. For example, the Explorer will get the brightness bonus, the cook will get the improvement of cooking quality, and the warrior will get the improvement of melee weapon durability. Then set an upper limit for the HP gained by the event. Props that increase the upper limit of HP such as giant mushrooms can only increase their HP by 400 points (and then gradually increase the upper limit of HP that can be increased by event props according to the version). Add a portal system, which can move quickly between the two portals placed by yourself (portals can only be placed in houses determined to be habitable, and there is a limit on the number of portals that can be made), which can solve the problem that dolls can only transfer players to the core rather than their own home. Then we need to enrich the current biota. Generally speaking, the world is very lonely. Basically, there are no creatures to see. It is very lonely.

This is all my personal suggestions at present

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Alnesraltair 12 Nov, 2024 @ 5:15pm 
狐狐狐,曲项向天歌
法墨灵子 7 Feb, 2023 @ 7:40pm 
好耶
S.C.Y.T.H. 19 Jul, 2022 @ 9:56pm 
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Inerael 10 Apr, 2022 @ 10:26am 
Lol vous pouvez jouer aux jeux vidéo 3h par semaine
Sararan 5 Apr, 2022 @ 12:13am 
呆呆狐到此一游
刘备 24 Mar, 2022 @ 6:13am 
到此一游