2333Admin
Guangrui   Dongying, Shandong, China
 
 
新的开始 安心填坑 与世无争
新たな始まりだ。 穴を埋めて平和に暮らそう。
Currently Offline
1 game ban on record | Info
1779 day(s) since last ban
Review Showcase
351 Hours played
Why does a green player Ban me?
I have been playing this game for nearly half a year. The only thing I want to say is that I can't live in my life, whether it's work or life, just relying on the people around me to set off by my peers.
.I don't want to raise the question of what to brush in the game and hand in the materials one by one, and what to lead one by one. It's a waste of time to tear things down for half a day. As well as Mingming's criticism that players cooperate with each other without world channel.
From January to March, the atmosphere of the game brush becomes heavier and heavier, while the interesting experience is less and less. The core of the game PVE is around raid. What does raid bring to people? You can't think that players are really just running for those powerful equipment. What raid brings is a new adventure experience, a new mechanism, a difficult but not boring challenge. When I play raid, I enjoy exploring new things from scratch and constantly running in with my teammates to overcome challenges. To make friends in mutual communication. In other words, what players like is not raid itself, but the content that can bring these experiences. The reward is just a bonus. And I go to brush the equipment in this game and build different builds to better cope with the above challenges. There is no point in brushing things if they are off purpose. Not everyone is a collector, and not everything that has appeared is worth collecting and must be collected.
So now in the third year, the whole moon in the scene is a copy of destiny 1. Nightmare hunting is just to put in all the previous boss. Redemption garden a thick black garden to change the atmosphere of material reuse. Don't forget Leviathan in the first year of the year. The second year's dream city is generally new things that have never been seen before. There are at least a batch of new attack copies every year instead of making fun of people by changing the old things. These things are not new in themselves.
Then PVE comes up with three kinds of warriors with cerebral palsy. It's overwhelming what you are forced to do every day to break the shield, overload and vertigo. This kind of design largely limits the playing method. So that the player is no more than a second warrior, or a warrior against the first to clear the strange end in it. This will tie most of the players to three things: Sword sniper, divinity and grenade. That is whether they are not worthy of being human without these three things, and whether people who don't like these things are not worthy of playing this game. Or are there any other guns in your game that don't exist? Only these things can be used. What's more, the two things you use to output are not easy to use. In the past, I could even take three blowers to fight in nightfall, but now I have to take these module limited weapons such as broken shield and overload. Do you know that the single point and triple play PVE you made by yourself is really pulling down. The mechanism itself is boring, but also in this way to force you to use those weapons with weak PVE or great limitations, which is called to let players try different things not to hang on a tree. Do you think we have cerebral palsy! Don't forget that you have to brush these daily contents all the time. It's boring to brush these things. You can't brush them now.
And for some powerful build changes, if you want to weaken a thing, you will only cut it to waste and change its features. Can you not be as strong as the next door's warframe. Can't you increase its weakness in other aspects by retaining its own advantages. It's not hard to increase the limit of use rather than weaken the effect of use. Is it that you are the only one left in Bungie employees to do art work and write code.
Finally, your new content, the public forge, is really stupid. Sundial is more convenient than before, but the warriors you put are really mentally retarded. In the whole process, it's not very good except for the interesting round of throwing a ball and throwing a monster to break the shield. In terms of content, I think the vex offensive is more interesting than this. Time corridor decryption is rarely fun, but it's also mentally retarded to reward players in ways that don't involve them well. Then there will be a new boss announcement on your funny number, and then change the color.
All in all, I think the problem of this game is that there are many flaws that should not exist in online games. 2. Lack of enough interesting and novel content and too much repetition. The third and most crucial point is that he can cover up the uninteresting places and make others accept the boring and uncomfortable process of brushing less and less flash points. To say the least, I can even accept that there is no raid for a season, but you need an activity with enough fun. Can you make some new mechanism in your activity and design a little different process and checkpoint. It's really a lack of sincerity.
So why are you still playing this thing, because other games of the same type are worse. But please remember that the smelly ♥♥♥♥ won't leave bad breath after eating. It's still a lump of ♥♥♥♥, forcing people to eat ♥♥♥♥ will not eat it one day.






一个绿色玩家 为什么封我号?
玩这个游戏将近半年了,唯一想说的是人生在世无论是工作还是生活光靠周围人靠同行映衬是不行的。
关于那些什么一个刷在游戏交材料一个一个交,东西得一个一个领,拆个东西要按着半天这种细枝末节纯属浪费时间的问题我就不想再提了。以及明明一个强调玩家配合互动却没有世界频道的这种诟病也都忍过来了就算了。
从年一到年三,这个游戏刷子的气息变得越来越重,而有趣的体验却越来越少。这个游戏pve的核心围绕着raid,raid给人带来的是什么呢,你棒鸡该不会以为玩家真的就只是奔着那些强力装备去的吧。Raid给人带来的是探险一般的新体验,新的机制,是有难度但不乏味的挑战。打raid的时候享受的是从无到有通过尝试对于新东西的探索,是和队友不断磨合克服挑战的成就感。是在相互沟通中去交到朋友。换而言之玩家喜欢的不是raid本身而是能带来这些上述体验的内容。奖励只是附赠的成果。而我去在这个游戏里刷装备,建不同的build就是为了更好的去应对上面这些挑战。如果脱离目的,刷东西是没有意义的。不是所有人都是收藏家,也不是所有出现过的东西都值得收藏、都必须收藏。
因此现在的年三,在场景上整个月球是照搬的命运1。梦魇狩猎也不过就是把以前做过的所有boss放了进来。救赎花园一股浓浓的黑花园改一改素材再利用的气息。别忘了年一的列维坦,年二的幽梦城总体上都是以前没有见过的新东西,每年起码有一批新的打击副本而不是拿以前的东西改一改来糊弄人。这些东西本身就不算新东西。
接下来是pve出三种脑瘫勇士,每天逼你去做什么破盾超载眩晕势不可挡,这种设计很大程度上限制了玩法。使得玩家无非是先秒了勇士,或是顶着勇士先把怪清完在搞它。这就把大部分玩家绑死在剑狙,神性,榴弹这三样东西上,那是不是没这三样东西就不配做人,是不是不喜欢用这些东西的人就不配玩这个游戏。或者是不是你这个游戏里是不是其他的枪都是不存在的只有这些东西能用。况且你这两个用来打输出的东西其实也不好用。以前nightfall我甚至可以带三把喷子去打,而现在就一定要带这些破盾超载之类的模组限定的武器。你bungie是不是不知道你自己做的单点和三连打pve真的很拉垮。机制本身就无聊,而且还用这种方式去强迫你去用那些pve弱势或是有很大局限性的武器美名其曰要让玩家尝试不一样的东西不要吊死在一颗树上。你觉得我们是脑瘫吗!你不要忘了你这些日常内容是要去不停刷的,刷这些东西本来就无聊,你现在还不能爽刷。
以及对于一些强力build的改动,如果你要削弱一个东西就只会把他砍成废物把他的特色都改没。能不能不要跟隔壁warframe一样什么强就砍什么吧。你就不能在保留本身优势的特点上增加它在别的方面的短板吗。增加使用的限制而不是削弱使用的效果不难吧。是不是你们bungie员工里面只剩下做美工和写代码的吧。
最后你的新内容,公共版锻炉真的很蠢。日晷虽然刷枪比以前方便但你放的那些勇士真的很弱智,整个流程中除了拿球丢怪来破盾那一轮比较有意思其他真的不大行。就内容上来说我觉得vex攻势都比这个有意思。时间走廊解密这个活动难得比较有意思但没有让玩家好好参与的方式奖励也很弱智。然后还有你那滑稽的几号几号会出新的boss的公告,然后一看怪换个颜色。
总而言之个人认为这个游戏的问题:在于一有很多的作为一个刷刷刷的网游不该有的瑕疵。二缺乏足够的有趣新颖的内容有太多的重复。第三点也是最关键的一点在于他能够掩盖其不好玩的地方的让别人接受去刷刷刷这种无聊又难受的过程的闪光点越来越少了。退一步说我甚至可以接受一个赛季没有raid,但你好歹要一个有足够意思的活动吧。你活动里面做点新的机制,设计一点不同以往的流程和关卡不行吗。真的就是缺乏诚意。
那为什么现在还在玩这个东西呢,因为同类型的其他游戏更糟糕。但是请记住再香的屎吃了不会留下口臭它还是坨屎,逼着人去吃屎总有一天会吃不下去的。
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1,084 hrs on record
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◥꧁💫Alina💫꧂◤ 21 Jan @ 11:46pm 
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🧡 Cool Guy 🧡
⚡⚡ Let’s be friends for future games ⚡⚡

🌟🌟 Have a wonderful year🌟🌟
💫💫 Loving CS💫💫

🔥🔥🔥+REP for China 🔥🔥🔥


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76561199535269576 12 Oct, 2024 @ 5:20pm 
Прими го трейд
в жару и аду 29 Sep, 2024 @ 9:06am 
Прими го трейд
キキマ 5 Mar, 2024 @ 10:44am 
с любовью из Россий (✧ω✧)
76561199391772191 12 Mar, 2023 @ 11:58pm 
. ∧_∧ 
( ºωº )つ━☆・*。
⊂|   |    ・゜+.
 しーJ   °。+ *´¨)
         .• ´¸.•*´¨) ¸.•*¨)
          (¸.•´ (¸.•'* ☆ add me please☆
仿生林则徐会销毁电子 6 Mar, 2023 @ 3:48am 
一起玩吗?上次一起打过