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Hasn't crashed so far (Only 0.1 hours right now) but the weapon model is super obtrusive compared to Overwatch and CS:GO. The statistics breakdown seems somewhat detailed but it divides into two distances and four quadrants. While I'm unsure how the directions should be broken down it should really have up to three distances for breakdown of statistics for wrist/fingertip motion arm motion and combined. Also I don't know how this is supposed to account for the differences in aim style. Lastly a breakdown of how the data are analyzed and processed to create a training regimen should be done.
Publicada el 7 de febrero de 2018.
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