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Publicada: 21 fev. 2014 às 5:33
Atualizada: 21 fev. 2014 às 5:34

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Two quotes for my review

"Without the threat of ‘bad’ players, the kindness of ‘good’ players has absolutely no value. Without horror there can be no respite, no relief. Of course, there are no good or bad players in DayZ – just survivors."

And then a quote form a post on dayz

"I’ve logged 98 hours in the DayZ alpha since it was released in December, and I think I’ve finally bled it dry. When I start a new life I have a routine. I hit the nearest town to my spawn point, scavenge as much food and drink as I can, then head inland. Here I pick the towns that everyone ignores clean until I have a backpack, a fire axe, and maybe a weapon if I’m lucky. Then I’ll hit an airfield or military base and, providing I survive, pick up a tactical vest, ammo, weapon attachments, and other military gear. I’m so familiar with the map now that I can do this in as little as an hour. Then I reach the point that every geared player in DayZ has experienced at least once: what do I do now?

This is a common question on Reddit and the DayZ forums, and the responses are always the same. Use your imagination. Get into adventures. Meet people. I agree, because this is a true sandbox game in which you have to set your own objectives, but the hurdle here is other people. Whenever I head to the coast after gearing up to help bambis or interact with other players, I’m usually attacked or killed on sight before anything interesting happens. It’s difficult to use your imagination when trigger happy bandits have none of their own. Stories seem increasingly hard to come by in Chernarus these days."

Best game ever :)
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