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Ingen har angett att denna recension är hjälpsam ännu
24.6 timmar totalt (16.1 timmar när recensionen skrevs)
Early Access-recension
The Forever Winter is certainly in an early state, and that somewhat exacerbates the fact that the game does take some getting used to. Overall though, it's been an amazing experience and while there are a lot of valid complaints that come with a game that has so much of it in-progress/in a relatively rough state, I can't help but think some of the criticisms of its underlying systems might come from not fully understanding what the game's intended to be, or preconceived notions of what an extraction shooter experience is like. I've sometimes found myself comparing my experiences in this game to Resident Evil Outbreak or Metal Gear Solid more than say, Escape From Tarkov or Marauders.

The water system is one that gets talked about a lot, and when I first read about it even I had to think twice about getting the game, based on my preconceived notions of what an extraction shooter is, how it's played, and what its like. It does succeed in creating a sense of desperation and anxiety, but again that's a core part of this game's setting. The thought of losing all of your stash would be catastrophic in most extraction shooters, but with this game being 100% Opt-In Co Op and loot being easy enough to come by, your Gucci customzied SCAR just isn't that important and even if you lose your whole stockpile of them, you can get yourself a new one inside of a few hours if you're starting from 0.

In fact, water itself can be reliably obtained in the Mech Trenches in about 5 minute runs (My current record is a minute and 50 seconds with Scav Girl) if you avoid combat, but also every single quest in the game will include 24 hours of water among its rewards. Until you get to this point though, you will be feeling that anxiety of impending doom that honestly enriches the experience if you have the stomach for it. Ultimately, if you have even one solid session a week, water's a non-issue - BUT if you decide to disappear for 6 months and find your stash reset not only can you run through refreshers to get reestablished quickly, but you keep 100% of your EXP progression which is the most valuable thing in the game anyway.

True to the game's marketing, do not expect to walk in, grab an AK, and lay waste to legions of enemies. If anything, I've found my experience to be more of a mashup between All Quiet on the Western Front and 28 Days Later; ♥♥♥♥'s hit the fan and more than anything you're just trying to get out alive. Combat isn't absolutely impossible, but you want to be smart about it; strike when you have the advantage and you know exactly what you want out of a given firefight, avoid it when you don't - and sometimes you might find yourself in a situation where you can't and have to make the most of it and hope for the best.

In a departure from standard industry practices, these devs aren't lying when they emphasize the early access nature of the game, so expect bugs and issues (that they're thankfully quick to patch) but if the above sounds like your cup of tea then you're definitely gonna want to give this game a chance.
Upplagd 30 september. Senast ändrad 30 september.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
3 personer tyckte att denna recension var hjälpsam
101.2 timmar totalt (35.2 timmar när recensionen skrevs)
35 hours in, this game's pretty damn amazing, all things considered. The only complaint I've had thus far is the loss of layering clothing/armor, and more clothing items being restricted by vocation than in the original game. The combat is some of the most fun I've had in an ARPG in years, FromSoft aside.

I'm running the game with ray tracing and haven't noticed an FPS drop yet, so the performance woes are genuinely foreign to me. (I'm playing at 1080p on an RTX3060 with DLSS set to Quality and every other setting on High, so at higher resolutions your mileage may vary. I'm also running an i7 13700KF, so while my CPU's doing work it isn't necessarily struggling.)

Woes around those paid items ultimately boil down to preference. AFAIK, all of them are obtainable in-game, and at the same cost and through the same systems that they were attainable in Dragon's Dogma 1 - or faster in the case of Art of Metamorphosis, which seems to be one of the biggest gripes. These items are arguably less intrusive and restrictive than those of say, the Resident Evil remakes, more or less following the principal of giving the player the choice to spend a few dollars here and there to get some misc. items immediately.

The game does not support save scumming by design. You will have your most recent save, and a save file from the last time you've gone to sleep in game - beyond that, causality reigns; there's no such thing as "essential NPC's" like you might expect with a Bethesda game, everyone can die - but they can potentially be revived with Wakestones.

So while you won't have some of the more ubiquitous hand-holding most would expect from a modern RPG, if none of the above is a deal breaker then you can expect an absolute banger of an ARPG. For my tastes, the 70$ price tag beats the hell out of having to get a 4090 and an extra SSD just to spend 60+ hours modding Skyrim into the vague, bargain-bin approximation of what you'd get out of Dragon's Dogma 2, and while DD1 remains one of the GOATs, it's painfully dated by comparison.

TL;DR, DD2 is in my opinion a worthy successor and easily one of my favorite ARPG experiences to date. Heartily recommended.
Upplagd 29 mars.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
1 person tyckte att denna recension var hjälpsam
27.8 timmar totalt (11.0 timmar när recensionen skrevs)
There's a lot of negative reviews on here that don't seem to take into account that the game is indeed in Beta right now - not your typical pretend "We'll give you a head-start on the grind if you pre-order," but an actual beta. That said, I haven't encountered much in the way of instability; I've yet to crash, and I've maybe experienced a single disconnect from the lobby in thus far.

That said, the game is a blast. You'll get some of the best of Left 4 Dead, the best of Vermintide, and a beautiful amount of polish in terms of making weapons feel visceral without being over-powered. Gameplay thus far's been challenging, but nowhere near broken - just about what you'd expect playing as a normal human fighting somewhat less normal humans in the 40k universe. Progression isn't fully implemented yet though, so if you're looking to grind all the content you'll definitely wanna wait for the full release.
Upplagd 21 november 2022.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
1 person tyckte att denna recension var hjälpsam
2.3 timmar totalt (2.3 timmar när recensionen skrevs)
ONE OF US.

IT'S THE MOST INNOVATIVE SHOOTER I'VE PLAYED IN YEARS.
Upplagd 16 maj 2018.
Var denna recension hjälpsam? Ja Nej Rolig Utmärkelse
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