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⠄⠄⣼⢀⣿⣿⣿⣿⣏⡏⠄⠹⣿⣿⣿⣿⣿⣿⣿⣿⣧⢻⣿⣿⣿⣿⡆⠄⠄
⠄⠄⡟⣼⣿⣿⣿⣿⣿⠄⠄⠄⠈⠻⣿⣿⣿⣿⣿⣿⣿⣇⢻⣿⣿⣿⣿⠄⠄
⠄⢰⠃⣿⣿⠿⣿⣿⣿⠄⠄⠄⠄⠄⠄⠙⠿⣿⣿⣿⣿⣿⠄⢿⣿⣿⣿⡄⠄
⠄⢸⢠⣿⣿⣧⡙⣿⣿⡆⠄⠄⠄⠄⠄⠄⠄⠈⠛⢿⣿⣿⡇⠸⣿⡿⣸⡇⠄
⠄⠈⡆⣿⣿⣿⣿⣦⡙⠳⠄⠄⠄⠄⠄⠄⢀⣠⣤⣀⣈⠙⠃⠄⠿⢇⣿⡇⠄
⠄⠄⡇⢿⣿⣿⣿⣿⡇⠄⠄⠄⠄⠄⣠⣶⣿⣿⣿⣿⣿⣿⣷⣆⡀⣼⣿⡇⠄
⠄⠄⢹⡘⣿⣿⣿⢿⣷⡀⠄⢀⣴⣾⣟⠉⠉⠉⠉⣽⣿⣿⣿⣿⠇⢹⣿⠃⠄
⠄⠄⠄⢷⡘⢿⣿⣎⢻⣷⠰⣿⣿⣿⣿⣦⣀⣀⣴⣿⣿⣿⠟⢫⡾⢸⡟⠄.
⠄⠄⠄⠄⠻⣦⡙⠿⣧⠙⢷⠙⠻⠿⢿⡿⠿⠿⠛⠋⠉⠄⠂⠘⠁⠞⠄⠄⠄
⠄⠄⠄⠄⠄⠈⠙⠑⣠⣤⣴⡖⠄⠿⣋⣉⣉⡁⠄⢾⣦⠄⠄⠄⠄⠄⠄⠄⠄
𝑭𝒂𝒗 𝒇𝒐𝒓 𝒇𝒂𝒗
I don't see any google doc in which to dump my findings, or indeed anyone else's findings, which is also slightly troubling.
Screeshot of strings: {LINK REMOVED}https://gyazo.com/96bf80d357215df7ae86433ef4e4f6e8
Classes that have mruby in name: {LINK REMOVED}https://gyazo.com/1268a8dafb9ac47bb26d5393598cf3fb
and for the ones that are like 'hap::Mrb_' they inherit hap::MrubyClassWrapper
I just want to get a second opinion and I don't think it's worth a whole thread.
in zip file
rem bat start
echo off
color a
mkdir New
cls
for /f "" %%i in ('dir /b *.dat') do (
echo Repacking %%i
dattool.exe repack %%i .\New\%%i .\out\%%i\
cls
)
pause
rem bat end
rem bat start
echo off
color a
mkdir out
cls
for /f "" %%i in ('dir /b *.dat') do (
echo Extracting %%i
dattool.exe unpack %%i .\out\%%i\
cls
)
pause
rem bat end
https://www.youtube.com/watch?v=2za5A_-j4YQ
Hi everyone,
the loading screens are a pain in the ass due to the fact that you have to wait the text to be fully written.
I believe that by removing, or at least shortening, the text we could fix the problem. Now, does anyone know EXACTLY where the text data are?
By googling I found out that they are (I don't know if all of them) in data009.cpk (actually I unpacked it and it seems so)
BUT I have neither the time nor the will to unpack all the DTT and DAT files to find what I need...
I'm using DAT tool to unpack them. Does anyone know a better program?
Here's a ZIP file of data008.cpk
https://drive.google.com/file/d/0B4K9PoWYBWEgVmRuUk9RRzM0VFk/view
Biggest new feature for Nier players is support for motion interpolated 60 FPS video. Conversion time is extensive but the wait is worth it. Cutscenes look almost indistinguishable from gameplay. Of course, actually seeing them in 60 FPS requires an FPS unlocker mod, but most of us are probably already using one by now I'd imagine. Demo video is in the thread.
In the thread you see someone linked a Google Drive folder containing unpacked sound content.
If they're not in there nor in the currently extracted audio folders then it is unfound, though I'm fairly sure they're in one or the other.
If you can't locate it I'll look over it myself and if I can't find it I'll go digging back through the .cpk files.
And on another texture related topic, I wasn't able to extract all of the weapon textures using the DTT2DDS tool, is there another easy method of getting textures? I wanted to rip the weapons after I figured out how to get models into Blender.
EDIT: Maybe I should have read that page. The answer to my question is right there!
If it doesn't work I'll try my hand at making my own.
All previously discovered run-time offsets are invalidated now. Gotta start a new database in IDA Pro now.
https://www.reddit.com/r/nier/comments/67ui4h/anyone_getting_108_patch_today_size_6624mb/
Someone (myself if nobody does it by mid-may) will create a tool to do it but such a tool does not exist yet.
You can stay tuned here and I'm sure it will get posted when it's created.
Nier (replicant) throwback costumes for 9S/2B/A2 and Colosseum located beyond the apologetic machine elevator(s?)
Someone teleported in (it's an elevator) and then activated it, this was all done using Cheat Engine.
It opened up into.... nothing! As expected.
They were put in as a potential for DLC maybe, or a joke from Yoko Taro. I think it's mostly the second one.