STEAM GROUP
Nier: Automata Mining and Moddin N:A M&M
STEAM GROUP
Nier: Automata Mining and Moddin N:A M&M
26
IN-GAME
149
ONLINE
Founded
24 March, 2017
Language
English
54 Comments
🖤Darknexx🖤 16 Sep, 2024 @ 8:47am 
Feel free to add me :3
Loid 5 Jun, 2024 @ 1:54pm 
:wing_left: 𝓕𝓮𝓮𝓵 𝓯𝓻𝓮𝓮 𝓽𝓸 𝓪𝓭𝓭 :wing_right:
sleepandawake 19 Jan, 2024 @ 5:05am 
dead group ;(
sleepandawake 19 Jan, 2024 @ 5:05am 
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夜 間 飛 行 20 Aug, 2022 @ 4:57am 
Will we have Replicant SFX file?
MetalMuncher 26 Mar, 2022 @ 3:15pm 
hello
NaroCom 1 Feb, 2022 @ 1:46pm 
✧・゚: *✧・゚:neonbr: Feel free to add me if you search for a good friend! ;3 :neonrl: ✧・゚: *✧・゚
Cyan~ 6 May, 2021 @ 1:28am 
Hi, can anyone help me open some UI ".dtt" files? I have the PS4 UI mod to swap button prompts and would like to edit it to a nintendo switch one
𝒲𝒶𝓁𝑒❤ #Retired 27 Mar, 2021 @ 5:38pm 
:steamhearteyes: 𝑪𝒐𝒎𝒎𝒆𝒏𝒕 𝒇𝒐𝒓 𝒄𝒐𝒎𝒎𝒆𝒏𝒕
:steamhearteyes: 𝑭𝒂𝒗 𝒇𝒐𝒓 𝒇𝒂𝒗
Mordschlag 30 Jul, 2020 @ 9:12am 
I got a newbie question..is it possible to extract animations from the game?
76561197963075328 3 Sep, 2018 @ 5:50am 
Idk this steamgroup is pretty inactive but what I can offer you is this. There's this discord server that's quite active that's dedicated to nier modding. {LINK REMOVED} I think they would love to have the docs.
Demoncard 18 Aug, 2018 @ 10:19am 
Do you still need help documenting those sounds or am I wasting my time trying to figure out how to appropriately name, among other more coherent utterances, these "ughh" sounds?

I don't see any google doc in which to dump my findings, or indeed anyone else's findings, which is also slightly troubling.
76561197963075328 23 May, 2018 @ 9:26pm 
you mean translate it?
Selachimorpha 19 May, 2018 @ 6:21am 
Umm.. i want to localize the game but i don't know ruby language. Almost everything is written in ruby. does anyone know how to start?
76561197963075328 18 May, 2018 @ 2:20am 
{LINK REMOVED} does anyone know what i did to 2B?
76561197963075328 5 May, 2018 @ 3:25am 
While reversing the binary I keep coming across stuff involving strings and classes pertaining to "mruby". I decided to give it a google since I was coming across it alot. Here's the description: mruby is an interpreter for the Ruby programming language with the intention of being lightweight and easily embeddable. The project is headed by Yukihiro Matsumoto, with over 100 contributors currently working on the project. Which got me thinking maybe this is the engine's scripting language?

Screeshot of strings: {LINK REMOVED}
Classes that have mruby in name: {LINK REMOVED}
and for the ones that are like 'hap::Mrb_' they inherit hap::MrubyClassWrapper

I just want to get a second opinion and I don't think it's worth a whole thread.
76561197963075328 5 May, 2018 @ 3:20am 
I also found out the game uses wwise (sound engine). I think there is a sdk for wwise. Might be worth taking a look at
76561197963075328 30 Apr, 2018 @ 6:03am 
Does any one know why the game uses DirectInput8 for mouse and keybord and XInput1.3 and for controlers? Mircosoft recommends using windows messages for user input besides controllers
The Engie 2 Mar, 2018 @ 6:37pm 
Go check the sound data thread in discussions
Chemicaloid 2 Mar, 2018 @ 3:12am 
so uhhhhh... i want all the BGM files in the game, how can I get them?
The Engie 14 Nov, 2017 @ 3:12pm 
That's a question best for Kaldaein in the graphics fix package.
Seli 🌙 13 Nov, 2017 @ 9:39am 
Hey guys, does someone know how to have ReShade read the depthbuffer information of NieR:Automata? I wanna use depth based shaders :(
Blarg354 18 Aug, 2017 @ 2:28am 
Hey guys, I have been trying to open the weapon files for Nier. However I am having issue opening the dat files. I have tried using the unpack dat file that Criller made. But it I get loads of .mot and wta files. Anyone got ideas?
Cris 13 Jun, 2017 @ 7:06am 
Thx Kimchi
JuliaLoveStar 13 Jun, 2017 @ 2:15am 
@The Engie that would be very nice if you do im diggin myself but just found stuff that was already found xD
Kimchi-Man 12 Jun, 2017 @ 11:24am 
repack

rem bat start
echo off
color a
mkdir New
cls
for /f "" %%i in ('dir /b *.dat') do (
echo Repacking %%i
dattool.exe repack %%i .\New\%%i .\out\%%i\
cls
)
pause
rem bat end
Kimchi-Man 12 Jun, 2017 @ 11:17am 
just make bat file in binary

rem bat start
echo off
color a
mkdir out
cls
for /f "" %%i in ('dir /b *.dat') do (
echo Extracting %%i
dattool.exe unpack %%i .\out\%%i\
cls
)
pause
rem bat end
Cris 12 Jun, 2017 @ 3:22am 
I've created this little tool to unpack multiple DAT files quickly

https://www.youtube.com/watch?v=2za5A_-j4YQ
Cris 11 Jun, 2017 @ 10:30am 
[I'm not a modder]

Hi everyone,

the loading screens are a pain in the ass due to the fact that you have to wait the text to be fully written.

I believe that by removing, or at least shortening, the text we could fix the problem. Now, does anyone know EXACTLY where the text data are?

By googling I found out that they are (I don't know if all of them) in data009.cpk (actually I unpacked it and it seems so)
BUT I have neither the time nor the will to unpack all the DTT and DAT files to find what I need...

I'm using DAT tool to unpack them. Does anyone know a better program?

Here's a ZIP file of data008.cpk
https://drive.google.com/file/d/0B4K9PoWYBWEgVmRuUk9RRzM0VFk/view
Lulech93 7 Jun, 2017 @ 4:43pm 
If anyone here is interested, I've updated my NieRepack tool with a GUI and game profiles to support multiple games. As such it is now called Vidsquish, and is available here: http://steamproxy.net/groups/vidsquish/discussions/0/1290691937717826366/

Biggest new feature for Nier players is support for motion interpolated 60 FPS video. Conversion time is extensive but the wait is worth it. Cutscenes look almost indistinguishable from gameplay. Of course, actually seeing them in 60 FPS requires an FPS unlocker mod, but most of us are probably already using one by now I'd imagine. Demo video is in the thread.
The Engie 3 Jun, 2017 @ 10:08pm 
*the thread* meaning the 'all sound data' thread.
The Engie 3 Jun, 2017 @ 10:07pm 
♥♥♥♥, I didn't respond to this did I? I thought I did.

In the thread you see someone linked a Google Drive folder containing unpacked sound content.

If they're not in there nor in the currently extracted audio folders then it is unfound, though I'm fairly sure they're in one or the other.

If you can't locate it I'll look over it myself and if I can't find it I'll go digging back through the .cpk files.
Kateikyoshi 3 Jun, 2017 @ 5:40pm 
Gonna ask the same question: did smb find Pod's voice lines? I digged through whole /sound/ folder and didn't find any of conversation files of any character.
JuliaLoveStar 1 Jun, 2017 @ 7:06am 
did someone already found the pod sounds ?
Blank 15 May, 2017 @ 8:08am 
I'm dumb and don't see anything to download on that page so I'll keep waiting! I did have some luck repacking .dtt files using that DTT2DDS program but the textures were garbled, presumably because I exported them incorrectly(I was using Paint.net) . When I later exported them correctly using proper software however the repacking program gave me a read error.

And on another texture related topic, I wasn't able to extract all of the weapon textures using the DTT2DDS tool, is there another easy method of getting textures? I wanted to rip the weapons after I figured out how to get models into Blender.

EDIT: Maybe I should have read that page. The answer to my question is right there!
The Engie 14 May, 2017 @ 4:50pm 
It is indeed. The repacker in theory already exists and is working. The xentax thread [forum.xentax.com] had more information on how it works and how to do it properly, so try that.

If it doesn't work I'll try my hand at making my own.
Blank 14 May, 2017 @ 3:43pm 
Is it the middle of May yet?
SkacikPL 2 May, 2017 @ 1:13pm 
Scratch my previous statement, Amazarashi head is part of DLC but not on PC - item now can be added and will not be removed from inventory however equipping it does nothing (on PC version).
Cribby 2 May, 2017 @ 11:47am 
Yeee, ngl I don't like the new stuff :/ like 9S looks way better in his normal uniform :hacking:
SkacikPL 2 May, 2017 @ 2:56am 
So there's a reason why Amazarashi promo pod skin was not removed from PC version - it's part of the 3C DLC now - along with the music clip.
Wunk 28 Apr, 2017 @ 12:30am 
Ah that was the console one. The PC patch just came out today. 181 megabytes. CPKs 000-019 have updated.
All previously discovered run-time offsets are invalidated now. Gotta start a new database in IDA Pro now.
Wunk 27 Apr, 2017 @ 10:20am 
Blank 18 Apr, 2017 @ 2:36pm 
Ahh I don't recall such a response, thanks though. So close yet so far.
The Engie 18 Apr, 2017 @ 11:54am 
Iz, it's nice to see that you're varying where you search for that information but I'll give you the same response I gave in the /vg/ thread.

Someone (myself if nobody does it by mid-may) will create a tool to do it but such a tool does not exist yet.

You can stay tuned here and I'm sure it will get posted when it's created.
Blank 18 Apr, 2017 @ 1:35am 
Have any of you managed to repack a .dat file? I've been messing around with a texture replacement for a couple of hours now and I figured out how to unpack the CPK's and unpack the .dat and .dtt(texture .dat) files but it seems impossible to repack them.
SkacikPL 17 Apr, 2017 @ 4:46am 
Also release data is 2nd of May.
SkacikPL 17 Apr, 2017 @ 4:38am 
Apparently today's milestone stream revealed some DLCs.

Nier (replicant) throwback costumes for 9S/2B/A2 and Colosseum located beyond the apologetic machine elevator(s?)
The Engie 25 Mar, 2017 @ 12:25pm 
That's been checked and confirmed to be untrue.

Someone teleported in (it's an elevator) and then activated it, this was all done using Cheat Engine.

It opened up into.... nothing! As expected.

They were put in as a potential for DLC maybe, or a joke from Yoko Taro. I think it's mostly the second one.
Борис, а куни? 24 Mar, 2017 @ 8:31pm 
So apologetic machines are actually hiding an unannounced DLC zone