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Alternately, happy to have you upload them yourself. Either way, it would be super if XBOX users could take advantage of some of your awesome scripts.
Also tweeted at you. =)
Thnx
I an a fan of Space Engineers from China, and there is a group of allegiant players and moders in China. most of the subscribers give their appreciation and recommendation to others.
Thanks to your work ,I have translated the script into Chinese and it works well in game. For more Chinese subscribers,would you mind if I publish it on the steamcommunity? I will make you as contributor and take care of the translation all through.
A friend request has sent to you and I fondly anticipate your replay
The translation of Makarov Fox gives errors and is not updated.
If it bothers you that it has been published, ask for it and I delete it.
Thank you
And it could be turned back on with the same script after a delay? (Would it work if say power was shut down?
And lastly, I don't suppose a hand held version of the cyber warfare mod is something we can do yet? :p. Anyway thanks for answering my barrage of questions. I've got like 0 experience coding and I figured who better to ask than you :p
Is sound bloc and light necessary to make Oxygen lockdown script work?
@dragonnes96 in other words you are looking for script that will close the doors when there is a leak in room (it does not need to be based on LCD output). You can take a look at my Oxygen Lockdown script (which should do what you ask and even more) or Airlock Control script. I'm not sure if they still work tho I will have to look into them (I didn't have too much time recently). Other than that I don't really know any other script like that.
i know a bit about python script but it doesn't work so i require some help
The idea i had was :
A LCD (with programal block and timer) shows air vent state in it's room
If the LCD shows that airvent detect leak, it activate a second programal block that close the doors of the room
Thanks in advance :)
ps : relay good script you did and that's why i'm turning to you for help
Additionally, could we show our max jump drive distance/charge along with individuals?
(im a programmer by education, but haven't touched C# so far, i may need to look into it)
But BETA made weird things with it - it works in older savegames IIRC but I for hell can
t get it to work on a newly launched "Star System" game. *goesbacktotroubleshooting*
Thanks for all the hard work on the script Configurable Automatic LCDs
Just love it.
RaZOO
Recently with patch 1.094 while working on a rather large project (11,000 blocks +) my spacemen fall through the elevator floor when going up in the elevator when they are just past the halfway point. Riding down shows no problems. This is happening with elevators with the height of 7 or more. I checked and elevators with 3 to 4 heights, in smaller projects and they still work just fine.
Not sure if this is an issue with your mod or just my computer running out of steam on this large project, but I would appreciate knowing if anyone else has reported something like this.
Thanks!
-I have no idea how tho make scripts :(
- fix for button panel markers not hiding sometimes
- fix for projector block not updating details text
- fix for groups of different sized doors / elevators / bridges to have open/close actions
- direct access to power properties of reactor, solar & battery from programmable block
pswartzell wrote:
I have also found that changing the graphics settings to one step below Extreme and turning off Render Interpolation fixed this for me. My LCDs always said "offline" until I did this. They have been working flawlessly since."