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远古遗迹 de_ancient
STEAM GROUP
远古遗迹 de_ancient
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ABOUT 远古遗迹

ᴅᴇ_ᴀɴᴄɪᴇɴᴛ ʟᴏᴠᴇʀs

Ancient (de_ancient) is an official Bomb Defusal map for Counter-Strike: Global Offensive, released in the Operation Broken Fang update.

Because of its similarity to the map de_aztec and because the textures and props in the source code were named after de_aztec, it can be assumed that Ancient is a kind of unofficial remake of Aztec.

远古遗迹(de_ancient)是一张官方制作的炸弹拆除地图,并在狂牙大型动中发布。
它与阿兹特克(吊桥)地图相似,而且源代码中的纹理和道具都是以阿兹特克命名,所以可以假设远古遗迹是另一种阿兹特克的重做。
⠀ ⠀⠀ ⠀⠀⠀⠀⠀ ⠀⠀ ⠀  ⠀ ⠀⠀ ⠀ ⠀- Fandom Counterstrike wiki Page [counterstrike.fandom.com]





January 7, 2021
Further optimizations
Fixed some clipping bugs

进一步优化
改进了碰撞模型。

December 9, 2020
Reduced soundscape volume.
Tweaked ambient light levels in some locations.
Added additional lights to dark corners.
Removed metal pillars by backdoor entrance to B site.
Scaffolding by B site can now be shot through.
Blocked visibility between boxes on A site.
Tweaked blending for better player reads in some locations.
Redid visual language of ledges around mid, more obvious what is/isnt pathable.
Marked additional props for low end CPU/GPU culling.
Mossy walls no longer surface type ‘grass’.
Fixed invisible pottery.
Removed some visual clutter around backdoor to B.
General optimizations.
General clipping fixes.
Added de_ancient_zoo VMF to SDK for community map makers.

降低了环境音量。
调整了某些位置的环境光照。
在黑暗的角落添加了灯光。
移除了B点后门的金属支架。
现在B点手脚架可直接击穿。
修复了A点箱子见的缝隙。
某些位置更容易辨别玩家。
Redid visual language of ledges around mid, more obvious what is/isnt pathable.(看不懂)
标记了部分场景装饰,低端电脑配置不会显示这些。
修复了长满苔藓的墙壁的表面类型被设置成“植被”的错误。
修复了看不见的陶器。
改进了B点后门周围的视觉混乱。
常规优化。
常规碰撞模型改进。
将de_ancient_zoo VTF添加至SDK,以供社区作者使用。

December 3, 2020
Map added to the game with the Operation Broken Fang update.
地图随狂牙大行动更新

BrokenFang Operation
狂牙大行动 - 完美世界
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