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http://steamproxy.net/sharedfiles/filedetails/?id=278164367
http://steamproxy.net/sharedfiles/filedetails/?id=177613379
Riki Dagger <3
Maybe u want to support our Necrolyte Ward. :)
here's my submission:
http://steamproxy.net/sharedfiles/filedetails/?id=156183250
I check Visibility status is public.
Give my the reason and how can I fix it?
Link to my helm
http://steamproxy.net/sharedfiles/filedetails/?id=153351804
I answerd you in the Fourm also :) You can import 1024x1024 and it's get auto rescaled.
I started to make my first item is - Helmet for Sven. And faced with a problem. I downloaded the model and textures of Sven. In the requirements Specified that texture size helmet should be 256H x 256W, but at the downloaded original model he 1024H x 1024W. Why is that? And at 256H x 256W is not enough space for high-quality detailing.
my DOTA2 thread on polycount.com
http://www.polycount.com/forum/showthread.php?t=121758
I will do some changes, and post it tomorow.
Low Poly: http://img42.imageshack.us/img42/6366/lowdh.png
High Poly: http://img689.imageshack.us/img689/7396/highpoly.png
Normal Map: http://img706.imageshack.us/img706/8986/normalemari.png (fixed the bug at the bottom of the edge)
If somebody could post some texturing tutorials I'd apreciate that.
Paradoxie, here goes Tusks head sketch.
https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-frc3/972065_10201351709420407_563299776_n.jpg