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sm_cvar z_vomit_debug 1
sm_cvar z_mob_spawn_min_size 8
sm_cvar z_mob_spawn_max_size 8
sm_cvar survivor_limit 2
cl_glow_blur_scale X
bind "BACKSPACE" "go_away_from_keyboard"
•!reready
•!pause
•!unpause
•!forcestart
•!abort
http://desk3.blog74.fc2.com/blog-entry-626.html
z_tank_rock_debug 1 //タンクの岩投げ攻撃判定表示
z_tank_throw_interval x //タンクの岩投げチャージ時間
z_tank_throw_force x // 攻撃した時の吹っ飛ばす距離
z_charge_interval x // Charger の突進のチャージ時間。
z_charge_duration x//突進の距離
z_charger_pound_dmg x//突進の威力
z_charge_impact_radius x// 壁にぶつかった時の振動範囲
z_charge_max_speed x//突進の速度
▼
r_drawviewmodel //武器の非表示/表示(0/1)
nb_delete_all //自分以外を全てkickする
cl_drawhud //HUDの非表示/表示(0/1)
sb_add //kickした生存者をランダムで追加する
director_no_death_check //生存者が全滅したらチャプターを終わらせる/終わらせない(0/1)
Versus:Pro,Ace,Zone
Coop:Conf,H12,H14,H16,H18,H20
▼
sm_cvar l4d2_ais_limit 6; sm_cvar l4d2_ais_time_min 1; sm_cvar z_common_limit 0; sm_cvar z_witch_health 500"
▼
sm_am
sm_skill_report_flags 747519
sm_skill_report_enable 1
bind "t" "scripted_user_func give,all,pain_pills; say /forcestart"
▼▼
scripted_user_func limit,common,30
sm_weapon_spawn_save
tongue_choke_damage_interval 0.2 ///tongue attack time
tongue_choke_damage_amount 3 ///tongue damage
tongue_miss_delay 5 ///miss charge
z_zombie_knockoff_death 1
sm_cvar smoker_tongue_delay 0.1
sm_cvar survivor_no_pounce_or_hang 1
scripted_user_func limit,maxspecials,0