STEAM GROUP
Killing Floor Content Creators Hub KFHub
STEAM GROUP
Killing Floor Content Creators Hub KFHub
3
IN-GAME
32
ONLINE
Founded
30 April, 2015
Language
English
47 Comments
Holy Username Batman! 25 Dec, 2020 @ 3:10pm 
I'm only still here because I simply love the buggy mess KF1 to bits :P
There are communities but it depends on your definition of active. Anyway cheers, I'll at least have a look at the discord.
Kill Master 25 Dec, 2020 @ 2:46pm 
@Holy Username Batman!

Almost all the active KF2 modders moved over to a Discord server I manage and as for KF1 specifically I honestly don’t know of any dedicated KF1 communities that are still active.
The best place to try would be the official TW Forums.

You’re also free to join the unofficial KF2 modding discord server you might be able to find some information there but I can’t guarantee anything.
Link To server: https://discord.gg/rzNpaD3
Holy Username Batman! 25 Dec, 2020 @ 11:30am 
huh, anyone here still mod for KF1? xD
Group looks pretty dead to me, and needless to say there aren't a lot of people even playing that game consistently anymore.
HuGO 13 Oct, 2020 @ 7:02am 
hello
SarahTheWolf 14 Sep, 2018 @ 7:14am 
Hi! I am looking forward to make some mods for Killiing Floor! My first idea was adding L4D2 sounds as replacement for the default KF sounds. Can you help me?
Kill Master 9 Apr, 2017 @ 4:07pm 
@Seanchaoz

If you like you can create a guide or thread and post in the “Tutorials” discussion category, I would suggest posting a guide that way it will also show up in the SDK guides.:peace:
Sean Sindahl 9 Apr, 2017 @ 8:20am 
Yo peeps! I thought I'd share my TWI forum thread with the KF2 SDK video guides I've put together so far, and the future ones that will be added later:

https://forums.tripwireinteractive.com/forum/killing-floor-2/killing-floor-2-modifications/level-design-ac/2282615-sean-s-sdk-video-guides

I'm by no means an expert level designer as I've only been doing it for about 1½ years now, and began like most of you with little to no knowledge. Most of what I know is through trial and error and "reverse engineering" the work of others, so bear in mind I am not an Oracle and some of the advice I give may be sub-optimal (but hopefully not downright incorrect). I am still learning as well.

I intend to make addition videos covering things such as Ambient sounds, performance optimization, volumes, lighting and more.

@Kill Master
Aye mate, things on Steam quickly end up drowning into obscurity if they are a niche. Which yeah, we may have to admit we are :steammocking:
Kill Master 14 Mar, 2017 @ 12:59pm 
@Seanchaoz
I’m not surprised you never heard of the group, the Seam service doesn’t really do a great job of presenting groups very well to people who may potentially be interested.
(Especially when it comes to niche things like a modding group).
So as a consequence many groups tend to fall through the cracks unless they have a strong presence in the overall Steam community.
Sean Sindahl 14 Mar, 2017 @ 12:49pm 
Drafted by Katizzletoosie, can't believe I missed this group! I'm seeing a lot of familiar names from the forums and increasingly growing custom map pool - awesome stuff :freidk:
WinterPig 14 Mar, 2017 @ 12:00pm 
Just joined! I'm quite new to modding, righto now I'm working on a KF2 map - it's a loose recreation of a medieval, fantasy city from a 20 years old 2D MMORPG. It's coming along slowly but surely.
I can offer some basic KF2 SDK help, if needed. I'm learning something new every time I work on my map but even though my knowledge is limited - I'm willing to help another modder in need..

That's all, thanks for reading :8bitheart:
:extralife:
Kill Master 29 Jan, 2017 @ 4:00am 
\/ \/ This is also valid for KF1 aswell. \/ \/
Kill Master 29 Jan, 2017 @ 3:34am 
@Kuro Killah

When it comes to acquiring Mods for KF2 through he Workshop you will normally have to either download the actual mod from an external link (as the workshop page is just a place holder).
OR
The workshop will just drop the mod files in KF2’s main install folder, and in that case you will most likely have to follow a set of instructions to properly install it.

The steam workshop is very limited when it comes to downloading anything other than Maps
(Note: This is just from personal experience so depending on your situation you may have to jump through some hoops to get certain mods working correctly.)
Tecnologgamer 29 Jan, 2017 @ 3:08am 
Mods now you have installing via swith the archives in the paste. Find the mods who u install and try following the instructions. Because TWI still don't put Mutator in KF2
bparham11 29 Jan, 2017 @ 3:04am 
Hello New to Killing Floor I have a question when installing mods via steam workshop sometimes the mods dont appear in the game and I cannot figure out why >W< i mean, one great thing about The game is the amount of mods u can install...sigh...can someone PLEASE help me out here??
Kill Master 24 Nov, 2016 @ 5:03am 
I’ve just released a couple Map Starter Templates, this will make it quick and easy to get going with a new project.
Jump over to This Thread for the download.
Kill Master 22 Nov, 2016 @ 10:27pm 
Just put up a new tutorial, can be found here Precomputed Visibility: What is it? Why use it?

I'm also thinking of putting up a few map templates that i use (helps with getting started quickly on a new project)

If anyone has any new suggestion for tutorials or asset releases let me know. XD
Kill Master 13 Nov, 2016 @ 3:20pm 
@ [SPD]Peridorky

Well you’re in luck since I’m actually in the process of restructuring this group into more of a tutorial based system instead of an asset sharing one.

However in the meantime if you have any questions I would be happy to help. XD
PenumbralPeridoxide 13 Nov, 2016 @ 3:08pm 
i have very little knowledge on mapping, because i havent learned it very well yet, but here i am :^)
Otto Tron Radio 18 May, 2016 @ 11:04pm 
Hey guys! I was wondering if anybody took requests for kf2 maps? its a weird question i lmow but i want to learn the sdk and i feel like the easiest way to do it would be by working on it with somebody. they can have all the credit i just want to get a hands on approach so i can make good content eventually like you guys lol.
Tecnologgamer 12 May, 2016 @ 8:32am 
Yeah. I have two problems, one who when I cooking a map the textures who I changed don't apply and back to use the default static texture. In logs say it there a bug on Cooking and I read on forums who TW is working to fix it and the last is because the Upload Tool crash when I upoload to workshop
Kill Master 12 May, 2016 @ 7:35am 
@Tecnologgamer
I've never had any problems uploading maps to the workshop before, however I have heard that a lot of other people do have problems.
Tecnologgamer 12 May, 2016 @ 5:44am 
Hey @Kill Master, sorry to bothering you again. But I wanna ask you? Have you suffer to cooking and upload you map on workshop?
Tecnologgamer 11 May, 2016 @ 1:57pm 
It's worked!!! Thank you so much

Now I can lauch my map (when discover who resolve the two bugs left :steamhappy:)
Kill Master 11 May, 2016 @ 1:04pm 
@Tecnologgamer

Ok, if the SDK is crashing on launch then there’s most likely an incorrect setting in one of your configuration files.

Your best bet is to delete the “Engine” folder located in:
C:\Program Files (x86)\Steam\steamapps\common\killingfloor2

As well as the “Config” folder located in:
C:\Users\*Your User*\Documents\My Games\KillingFloor2\KFGame

Then verify your game cache of both KF2 & the SDK, this will reset all the settings across both KF2 and the SDK.
Tecnologgamer 11 May, 2016 @ 12:50pm 
Oh I'm sorry!

Well, I was trying to fix a bug on cooking who don't save the textures change on static mesh who I used on my map. Who make do the brilhant idea of tweak on SDK, see what happened and when I click in a button close on play and cooking button who was supposed to be the same thing who build and then the SDK crash and now it don't open more.

Thank you!
Kill Master 11 May, 2016 @ 12:45pm 
@Tecnologgamer
If you could provide a little more detailed information on when exactly the crash is occurring i might be able to help you :peace:
Tecnologgamer 11 May, 2016 @ 11:20am 
Hello guys. Someone suffers with KF2SDK bugsplat? I was almost finish my map and now I can't enter more.
Kill Master 27 Jul, 2015 @ 3:23am 
@P4INKiller Ya, I hope that the group gets more popular, as well as more active. There aren't very many people working on big projects for KF2 as of yet, however I'm sure that as time goes on more people will pick up the SKD and start creating awesome new content. :D:
P4INKiller 26 Jul, 2015 @ 9:14pm 
Hey, just joined! Hope this group becomes more popular as the game progresses in development.
Kill Master 8 Jun, 2015 @ 1:49am 
Wow that's great to hear, and sorry for not sending an invite. I was originally going to send messages/invites to as many people as possible but some weren’t too happy about receiving the invitation so I decided to let things run their own course. :peace::pcrace:
Fel 6 Jun, 2015 @ 9:04am 
I have a few maps planned for kf2 as well as s281 and I are geting ready to make a mission map. I just have to finish our game 1st, then i can make some kf2 maps.
Fel 6 Jun, 2015 @ 9:03am 
I didnt get an invite for this group? =((((((( lol its all good i got it through marcos page
Kill Master 18 May, 2015 @ 1:26pm 
Ha Ha, not a fan of KF2 eh? Well you can't please everyone right :P But hey if you ever need anyone to play on KF1 with I'd be glad to join you :) (given we don't live on different continents, the ping gets a little high when going across the planet)
Emily 17 May, 2015 @ 4:18am 
KF1 not 2 as KF2 is the worst game I have ever played.
Emily 17 May, 2015 @ 4:18am 
Just joined, new here anyone know how to play Killing Floor good? I need help.
Switch 12 May, 2015 @ 8:26pm 
haha
Kill Master 8 May, 2015 @ 2:02pm 
Ahh, thats good to know, iI was worried that KF2 was going to be one of thoses games that REQUIRES maps with a 1:1 ratio... I'm looking at you cryengine
Switch 8 May, 2015 @ 10:51am 
you can use any resolution you wish as long as it's an increment of 2, hell even if your UV map only needs to be 2048x512 for some odd reason, perfectly fine.
Kill Master 5 May, 2015 @ 5:32am 
I would gladly help you set up server :) Just say when :peace:
Ghost Sniper 140 5 May, 2015 @ 4:39am 
Hi guys, im new in this comunity, and i want to be part of the active modders, but i dont have much idea of how to use the tools, but im trying to learn it as fast as posible. But i have a problem, i dont know how to set up a custom server to test my maps, can someone help me?
Kill Master 4 May, 2015 @ 9:12pm 
Does anyone know if I should use 2048 or 4096 for the texture resolution on my KF2 static meshes?
Kill Master 2 May, 2015 @ 2:11pm 
That's realy cool, I would love to help but the only other language I know is french :P
ヨシ君@ゲームバーRUST 2 May, 2015 @ 1:25pm 
Hi, I am crating KF2 Japanese Translations (user mod)
Kill Master 2 May, 2015 @ 8:15am 
Well I'm pretty good at modeling with 3DS Max and Mudbox, but my UDK skills could use a ton of work ;P
Switch 2 May, 2015 @ 7:43am 
Welp if anyone has problems modeling, rigging, animating or using the engine, I'd be more than happy to help out.. or if you wanna learn one of them ^^
Kill Master 1 May, 2015 @ 8:06pm 
"butts!" I have no idea what your talking about :P :moab:
Switch 1 May, 2015 @ 7:08pm 
butts!