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Just Cause 2 Multiplayer JC2-MP
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Just Cause 2 Multiplayer JC2-MP
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2010년 5월 3일
Just Cause 2 Multiplayer 정보

Just Cause 2's Unofficial Multiplayer

A 3rd party modification for the game Just Cause 2 which we hope to provide multiplayer for all Just Cause 2 fans out there.

Website[jc-mp.com]
Twitter
Youtube Channel
인기 토론글
최근 공지
0.3 Released
Bug Fixes

Shared
  • Fixed an issue where attempting to steal Tuk-Tuk or an ATV could result in the hijacker getting stuck in a bugged state
  • StaticObjects with the `fixed` flag set to false will now properly simulate rotation

Client
  • Fixed an issue where a player could enter an occupied stunt cling position, resulting in a crash for each streamed-in player
  • Refactored renderer to properly adhere to the Just Cause 2 threading model
  • Text renderer will now re-use buffers whenever possible to improve performance
  • Fixed a bug with first main menu background not being resized to fit on the screen

New Features

Shared
  • Added ModuleError event for handling errors caused by client/server Lua modules
  • Added Vector2/3:Reflect as an alias for static functions Vector2/3.Reflect

Client
  • Added Roads class, allowing scripters to use global road pathfinding
  • Added ClientActor:FindShortestPath for utilizing NPC point-to-point pathfinding
  • Added Vehicle:SetSeatLocked and Vehicle:GetSeatLocked for (un)locking specific vehicle seats
  • Added GameRenderOpaque event for rendering non-transparent items to benefit from post effects, such as the water ripple effect
  • Added LocalPlayer:GetAimMode and the AimMode enum
  • Added Chat:Get/SetPosition and Chat:ResetPosition
  • Added TraverseType, RoadType and SpeedLimit enums
  • Vehicle:GetDriver and Vehicle:GetOccupants will now return and include ClientActors (Breaking change)

0.2.3 Release
0.2.3 Patch

Bug Fixes

Client
  • Hopefully fixed the crashes that have plagued AMD users for many months. We have reported a solution and details surrounding the bug to AMD.
  • Fixed a bug on AMD cards where SSAO would cause rendering artifacts. It has now been re-enabled in the options window.
  • Fixed a bug where vehicle mounted guns rotation could become mirrored.
  • Fixed one of the most frequently encountered crashes relating to decals. It should now be safe to enable decals again!
  • Removed unsynced sentry turrets and cannons from the game.
  • Fixed a bug where a player would become stuck on a bike if they attempted to steal it while the driver was reversing.
  • Fixed a bug where vehicles could become invulnerable if repaired while about to explode.
  • Fixed a bug where certain bushes could crash the game when collided with as they lacked a collision mesh.
  • Fixed a bug where RakNet was unintentionally creating a listen socket on port 80.

New Features

Shared
  • Changed Firestarter achievement to require 1,000 kills instead of 3,000.
  • Changed Only Human achievement to spread virally. If you kill a player who has the achievement, you will also be granted it.

Client
  • Added EntityBulletHit event that triggers when the local player hits a Player or NPC with a bullet.
  • LocalPlayerExitVehicle now fires when the player's vehicle is removed while they were in it.
  • Added GetOutlineEnabled, SetOutlineEnabled, and SetOutlineColor to Characters and StaticObjects.

Note: a running changelog for each new version is maintained on the wiki, see here[wiki.jc-mp.com].

댓글 2,013
Grindelwald 2016년 12월 22일 오후 5시 10분 
i always black screen when launch jc2 multiplayer mod..can anyone help me to fix this?
E Cu 2016년 12월 15일 오전 10시 00분 
guys in jc 2 i put mod car mod and how can i see it help me in blackmarket is not
IanThePCGamer96 2016년 9월 17일 오전 7시 35분 
Looking for a developer to join a server and let me kill them for the 2 achievements, it would be really appreciated, thanks.
Walker 2016년 7월 2일 오전 2시 31분 
R.I.P NerdCubed...
??? 2016년 6월 21일 오후 1시 31분 
R.I.P nerdcubed
AchiveMan 2016년 6월 19일 오전 6시 12분 
Ищу людей для получения совместных ачивок. Добавляйтесь в друзья, помогу всем
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