STEAM GROUP
Hyper Light Drifter HypLD
STEAM GROUP
Hyper Light Drifter HypLD
2
IN-GAME
24
ONLINE
Founded
10 December, 2013
Language
English
29 Comments
J 26 Sep, 2022 @ 12:45pm 
::DirkHLD:
Silent Fart Drifter 24 Oct, 2020 @ 1:09pm 
drift to victory collect thy triangles :DrifterHLD::CompHLD:
豆腐 26 Sep, 2020 @ 7:58am 
this group still active?
Gregor 7 Aug, 2017 @ 1:33pm 
i wish a had Hyper Light Drifter
Sergest 29 Dec, 2016 @ 10:50pm 
Незнаеш как вывести денги из стим!?
Незнаеш как вывести денги из стим!?
MadPete 3 Apr, 2016 @ 1:09pm 
sick. favorite game, after dark souls.
LBI 3 Apr, 2016 @ 6:09am 
Well I've played it. And it was everything I ever wanted. (Though the bosses are disturbingley hard)
brainsleep 24 Mar, 2016 @ 8:08pm 
The trailers are SO pretty. Totally looking forward to this game!
relitnosmoge 23 Feb, 2016 @ 3:23pm 
Was/is there a beta available for mac?
Dee 9 Nov, 2014 @ 12:32pm 
I downloaded the preview on steam, but it didn't actually download the game just prerequisites (directx). Any idea what to do about this?
Fereixo 3 Nov, 2014 @ 1:04pm 
Its downloading the preview!! Im getting sooo hiped!!
Neterim 11 Oct, 2014 @ 6:27pm 
All the basic mechanisms of the game are amazing; I had some issues knowing what is a gap and what isn't (like the elevator at the beginning, on the right). Difficulty's great, love the dash although I'm unsure about what is the use of doing multiple dash especially with the super slide you do at the end (try to do like 10 dashes and see how far you slide, it's kinda funny and cool)

It's over my expectations ^^
jeandenishaas 7 Oct, 2014 @ 9:15pm 
Sute: after getting all the items you can get a new outfit, but other than that, I don't know if I missed anything else.
Gin is the Tonic 6 Oct, 2014 @ 10:49pm 
Just got all the glowing peices and the last(?) Item. Notquite sure what to do from here, but still having ooodles of fun!
Also: Multidash whaaaaat?? Didn't know that was possible... didn't need it to get anywhhere, but it still seems like a fun mechanic to play with.
jeandenishaas 5 Oct, 2014 @ 10:53am 
There were some areas that I was able to reach but then the screen wouldn't continue to move so either those sections weren't done yet or I wasn't supposed to reach those areas. Reflecting is pretty good. Not 100% but more leaning towards the hit than miss.
Vlad 5 Oct, 2014 @ 8:24am 
I didn't even know you could multi dash over bigger gaps. I'll have to give it a try later. How much luck do you have reflecting shots with the sword? It seems to be hit or miss for me. Maybe my timing is just off.
jeandenishaas 5 Oct, 2014 @ 1:05am 
I have 6 of those glowing pieces left, two of those I've seen. Not sure where the remaining 4 are. Have you guys had luck with multiple dashes over a huge gap? Sometimes it works for me, but it's super tricky.
Vlad 4 Oct, 2014 @ 10:37pm 
Did anyone else try rolling a bomb over one of the turrets before it pops up? It moves it a pretty good distance. I wonder if that's a bug or a feature? Also, has anyone managed to get all the little red glowing pieces? I'm having loads of fun with it, personally.
Little Dizzle 4 Oct, 2014 @ 5:54pm 
I really love the difficulty. There are some weird things when falling off the sides, but i have screen shots with notes that i will upload shortly
carolpistone 4 Oct, 2014 @ 1:17pm 
Does the game work on Mac? OSX? I can't seem to get it to work and I'm dying to play it!
McWhiskers 4 Oct, 2014 @ 5:28am 
So far so good, game looks beautiful, mecahnics simple and solid and mob animations are great fun.

Agree with Jimmynash: the jerky scrolling is too disruptive and almost gave me a headache. It detracts a bit from the otherwise gorgeous backgrounds. And again agree with previous posters: would be nice if falling off the edge had a slightly less definitive consequence.
jimmynash 3 Oct, 2014 @ 11:43pm 
Having a great time with this. I agree with the slipping off the edge. Seems a little too easy for a full room reset.

Only things that bother me a bit:
Screen scrolling seems a little jery as I move around. My daughter even commented, "Why is it shaking?"

Had one game breaking bug: Super spawn eney room farther in. Charging shotgun to shoot jumping behemoth and get white screen. Sounds effects still happening but no recovery. Had to restart. I was just about to kill that sumbitch too...
laluCoo 3 Oct, 2014 @ 10:29pm 
Unable to use the "save & exit" option. Stuck in a room with 20 waves of continuous kick-your-face-in mobs and could really use a break... suppose that's an unavailable option because it's just a preview? I'd hate to lose all my data up until now :\
mateo_salta 3 Oct, 2014 @ 10:57am 
so, lots of fun. dying by the hands of the enemy and restarting at the door seems fine, but falling? seems too much for a accidental slip up, can you guys change it to a health bar off and teleport to where you fell from?
mateo_salta 3 Oct, 2014 @ 8:14am 
Got sound going in wine launching from steam: http://wiki.winehq.org/WineAndPulseaudio
mateo_salta 3 Oct, 2014 @ 7:57am 
ok, got the mouse and keyboard to work with wine on linux(no sound yet, when launching from steam), first steps are like it says here, just change the folder locations: http://endlessfluff.com/forum/index.php?topic=161.0
cicadasweet 3 Oct, 2014 @ 5:51am 
i cant play game???

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object SCREEN:

Unexisting room number: -4
at gml_Object_SCREEN_Step_0
############################################################################################
mossymayhem 3 Oct, 2014 @ 2:20am 
Cant get the game to work. Getting this message:

############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: shd_CharPaletteSwap

D3DXCompile failed - result

at gml_Script_shader_set_paletteSwap
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_shader_set_paletteSwap (line 0)
gml_Object_char_Draw_0
ohonkanen 3 Oct, 2014 @ 12:16am 
Anyone getting the Beta to work on OSX / Steam?