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All Announcements > Announcement Details

Awp restrictions and other server issues

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7 Comments
Old Gregg 20 Aug, 2012 @ 2:02am 
awp rules: yes please.
MakeYouAGif 19 Aug, 2012 @ 11:18pm 
Seems to be going great, no complaints in the server.
IU 19 Aug, 2012 @ 8:32pm 
Sounds great to me then.
Q 19 Aug, 2012 @ 12:30pm 
I'd say one or two per team. But as of now I haven't really had issues of getting my side of the team or the opponents team getting owned by bunch of awp users. Been mostly CQB but I don't know much about cs and still learning. Just my 2 cents
MakeYouAGif 19 Aug, 2012 @ 10:54am 
There is dlc coming for GO soon. The maps are in gamemodes.txt already.

de_embassy
cs_assault
de_balkan
de_vertigo
ar_monastery
de_depot
de_alleyway
adrenaline786 19 Aug, 2012 @ 9:43am 
@Sero, I already have a plugin installed that will allow me to restrict the awp and enforce the 3 round restriction, I just haven't enabled it yet. The plugin also tells you what round you're on, so you will get a message saying something like "You're on awp round 1 of 3"

As of this morning the round limit is now best of 15, I think that's a bit better than 10. Best of 20 might be slightly too much, but if there's interest in that it's definitely doable. I would like to add cs_italy and de_nuke to the map rotation, but for some reason whenever the map switches to those two the server only allows 10 people to play. I contacted my host about this, and they said its because those maps have broken spawnpoints and that valve needs to fix it. What other maps would you be interested in?
IU 19 Aug, 2012 @ 8:50am 
I think a limit per team is fine, but enforcing the three round restriction seems quite difficult. New players to the server may be unaware that such a rule exists, and I expect that many people will simply ignore it.

Have you considered changing the round limit or expanding the map pool? The 5-6 round limit seems to make the games insignificant, especially when you're back on the same map within the hour. I think extending the win requirement to 10 rounds would help, as well as adding a few more maps if possible. Maybe the losing team's income per round would need to be increased, though, so that it wouldn't become too one sided.