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That's all in the interface's script, which has access to the player table
tl;dr I have a table of [aiMission, quest] and I use those functions to see if the player has them, my main problem comes from scrapping mods to get all the missions
For some reason, player.hasCompletedQuest() also returns weird things, but I don't recall exactly what
As for having to look through lots of mods to collect info for support... I feel that pain for my inventory mod. Also I currently need to re-download every race mod to build racial support patches for ships, and to extract info on custom pets.
I should probably do the same for quests
https://gist.github.com/GermaniumSystem/0c76d4c8871a7be7005b5631081e7854 was a big help!