Space Engineers

Space Engineers

MArmOS (Mechanical Arm Operating System) v3.1
Timotei~  [developer] 23 Sep, 2016 @ 7:57am
MArmOS help
If MArmOS if not working properly for you, please tell me here.
The best way to help me help you, is to add screenshots of your contraptions and the code you are using whit it.
Last edited by Timotei~; 6 Oct, 2016 @ 8:25pm
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Showing 1-15 of 626 comments
artfulmonster34 25 Sep, 2016 @ 8:39am 
how do i build it :steamsad:
Timotei~  [developer] 25 Sep, 2016 @ 9:15am 
You can read the steam guide and folow the tutorial. That's all I can say without more details.
KSchoes 27 Sep, 2016 @ 6:04pm 
I have subscribed to the mod/script but it isn't showing up in the mod list. Any ideas?
Last edited by KSchoes; 27 Sep, 2016 @ 6:04pm
Timotei~  [developer] 27 Sep, 2016 @ 6:29pm 
MArmOS is not a mod, its a script. to find it, you need to open a programmable block, clic on "edit" and then clic on the "browse workshop" button.
KSchoes 27 Sep, 2016 @ 7:44pm 
Originally posted by Timotei~:
MArmOS is not a mod, its a script. to find it, you need to open a programmable block, clic on "edit" and then clic on the "browse workshop" button.

Facepalm... Its been a while since I played. Thanks!
cloud9landscape 28 Sep, 2016 @ 8:36am 
evrything is the same as the vidieo on the tutorial i spelled Motor1 - Motor4 and changed the programing block name to include the controller script and the mod is running in game

//***********************************************************************//
//************* Component Declaration **************************//
//***********************************************************************//
// You can declare your Parts here.


// example
Part MyArm;
InputModule MyInputModule;



//***********************************************************************//
//********************* ArmConfiguration **************************//
//***********************************************************************//
public void ArmConfiguration(){
// You can define your Parts here



//Example

MyArm = new Arm2Joints(
"Z"
, new Joint( "Motor1", 1, 0 )
, MyArm = new Arm2Joints(
"Y"
, new Joint( "Motor2", 1, 0 )
, new SolidPart( 2*2.5F, 0, 0 )+new PistonPart( "Piston", "X" )
, new Joint( "Motor3", 1, 0 )
)
, new Joint( "Motor4", 1, 0 )
);



MyInputModule = new InputModule(
0.2F,
0.05F
);





}
//***********************************************************************//
//************************** Main ************************************//
//***********************************************************************//
public void Main(string argument) {
try {
// Put your code inside the try



// Example

Vector3 Speed = MyInputModule.Update();

var Remain = MyArm.Move( Speed );
if (Remain.Length() > Speed.Length()/4)
MyArm.Move( new Vector3() );

Last edited by cloud9landscape; 28 Sep, 2016 @ 8:48am
Timotei~  [developer] 28 Sep, 2016 @ 8:51am 
Ok, I see. I think you've made a copy paste mistake.
You defined "MyArm" inside "MyArm"


MyArm = new Arm2Joints(
"Z"
, new Joint( "Motor1", 1, 0 )
, MyArm = new Arm2Joints(
"Y"
, new Joint( "Motor2", 1, 0 )
, new SolidPart( 2*2.5F, 0, 0 )+new PistonPart( "Piston", "X" )
, new Joint( "Motor3", 1, 0 )
)
, new Joint( "Motor4", 1, 0 )
);


Try to remove that and tell me if that worked.
Last edited by Timotei~; 28 Sep, 2016 @ 8:54am
cloud9landscape 28 Sep, 2016 @ 9:03am 
i got it to move now but it takes forever to reconize comands and extreamly slugish. often dosent move the way i want it to i built it just like the video. with all the points built off the rotor at 0 deg
Timotei~  [developer] 28 Sep, 2016 @ 9:15am 
Did you set your motors torque? They should at least be at 10 MNm.
Conveyors hinges are set to 60 KNm by default.
Last edited by Timotei~; 28 Sep, 2016 @ 9:18am
cloud9landscape 28 Sep, 2016 @ 10:27am 
yes
Timotei~  [developer] 28 Sep, 2016 @ 10:46am 
have you set the timer to "trigger now" itself?
If it tic once a second, that's the problem.
You should normally see it flash really quickly and hear it tic really fast.
cloud9landscape 28 Sep, 2016 @ 10:56am 
Thank you for the help that was the problem. Why do you have to name the solid blocks?
Timotei~  [developer] 28 Sep, 2016 @ 11:43am 
Good to know!
The solid block I added at the end of the video was because I noticed while doing the video that it was missing and that was causing a missalignment.
Last edited by Timotei~; 28 Sep, 2016 @ 11:43am
cloud9landscape 28 Sep, 2016 @ 12:36pm 
the the, MyArm = new Arm2Joints( is like that for your example if its not sopose to be there.
Last edited by cloud9landscape; 28 Sep, 2016 @ 12:40pm
Timotei~  [developer] 28 Sep, 2016 @ 12:48pm 
ho you're right. I'm the one who did the copy/paste mistake. My bad then. I may correct that when I get some time.
Last edited by Timotei~; 28 Sep, 2016 @ 12:56pm
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