Garry's Mod

Garry's Mod

Replicator Melons Legacy
 This topic has been pinned, so it's probably important
Vi/Va  [developer] 18 Aug, 2014 @ 9:37pm
Melon Variables
List of convars since they were clogging up the OP.

repmelon_hp - Changes the melon's HP (on spawn) (Any Integer)

repmelon_invuln - Makes all melons invincible (1 or 0)

repmelon_sound - Allows melons to play sounds (1 or 0)

repmelon_model - Change model of melons (.mdl file path)

repmelon_clear - Remove all existing and new melons (1 or 0)

repmelon_group - Enable/disable melon group abilities such as flying, faster speeds, etc. (1 or 0)

repmelon_max - Maximum amount of replicator melons to allow on the server. Any newly made melons will be destroyed if the limit is reached. (Any Integer)

repmelon_range_prop - Range to detect props (Any number)
repmelon_range_npc - Range to detect npcs (Any number)
repmelon_range_player - Range to detect players (Any number)
repmelon_range_melon - Range to detect other melons (Any number, don't go lower than ten.)

repmelon_target_prop- Allows melons to target Props(1 or 0)
repmelon_target_player- Allows melons to target Players(1 or 0)
repmelon_target_npc- Allows melons to target NPCs(1 or 0)
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Showing 1-5 of 5 comments
sharktemplar 2 Oct, 2014 @ 12:19am 
You should make more variables for more intricate behavioral settings like the max buffs a horde of melons can get from each other, target priority so the melons don't ALWAYS prefer going after the server hoster over other players, turning conversion on and off for specific targets so the melons rely on slamming into targets with physics damage, a cvar for telling melon hordes to fall back and find other props/npcs to reproduce if their horde grows small enough which can also be set with a cvar, and finally, melon communication; whether or not melons will rush to a specific location if one of them finds a target none of the others have. This would give a lot more customizability to how you can set up melon-pocalypses.

Also, melons don't seem to consider the closest prop/player/npc a priority when I think they really should. They also do not convert npcs into melons, they just bunch up at their feet and often do small bits of physics damage in a larger number for melon hordes.
John Cessna 23 Mar, 2015 @ 5:58pm 
When changing the ability to taget NPCs, Props and the Player the melons stop changing NPC's into melons. Even if the repmelon_target_npc 1 is still active, the melons wil swarm around the NPC's feet but not change them.
Vi/Va  [developer] 23 Mar, 2015 @ 6:42pm 
ill look into it
Chaosvolt 17 Apr, 2016 @ 5:10pm 
Strange. These commands don't seem to be showing up in the console. :V

EDIT: Ahah, there we go.
Last edited by Chaosvolt; 17 Apr, 2016 @ 5:34pm
Originally posted by Chaosvolt:
Strange. These commands don't seem to be showing up in the console. :V

EDIT: Ahah, there we go.
How did you get the commands to work? None of them are showing up working for me in the console :/
Last edited by λ Gordon Freakin' Freeman! λ; 24 Oct, 2019 @ 7:18am
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