Crusader Kings II

Crusader Kings II

Your Personal Castle
 This topic has been pinned, so it's probably important
Nuubialainen  [developer] 6 Apr, 2014 @ 12:32pm
FAQ
How the mod works and things to consider:

- Works with every patch

- Compatible with all DLC

- Does not require any DLC

- You can play Ironman with mods enabled but the achievements will be disabled.

- Compatible with other mods! (The mod does not replace or edit any of the original game files, and I'm using only namespaces in events. IF you encounter an incompatible mod please let me know!)

- Works with EUIV converter, though you do not get any bonus from the upgrades because the converter does nothing to any buildings or holdings.

- As of 1.5, AI builds and uses the upgrades too! (See the changelog for more details.)

- Most of the bonuses are obtained through events (for castle buildings you can't add stat increases directly like in family palace).

- These buildings will only be available in your capital, and if you move your capital you will lose all the benefits they bring, unless you rebuild them in your new capital.

- if a construction is in progress when you die and your heir's capital is a different county, you might lose the building that was under construction. (Same as you are building a cultural building and your heir is of another culture, the building disappears. However, the buildings wont get destroyed if the construction is FiNiSHED even if you move your capital.)

- To nominate a court Physician, find an unlanded courtier with learning of 12 or higher and grant him the minor title "Court Physician".

- In order to nominate a Master Gardener and a Master Librarian, the unlanded courtier must have the corresponding lifestyle trait.
Last edited by Nuubialainen; 28 Jun, 2014 @ 2:48am