Source Filmmaker

Source Filmmaker

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2 Mirror Textures + Green Skybox
   
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태그: SFM
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1.617 MB
2015년 4월 12일 오전 12시 26분
업데이트 노트 1개 (보기)

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2 Mirror Textures + Green Skybox

설명
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TUTORIAL
I made a short tutorial on how to put these mirrors in your map, as well as manage them in SFM.
Please see the video above, as it will tell you how to get it working
https://www.youtube.com/watch?v=mYBofKeHB-g&feature=youtu.be
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HOW TO USE THE GREEN SKYBOX:
in hammer, go to the map tab at the top of the window, and select properties
In the properties menu, select the skybox name, and in the right, type in "green"
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2 mirror textures, with two different normalmaps (one has a checkered pattern, and the other is completely flat)

PLUS

A White Texture (which is required for the mirror textures)

AND

a green skybox called "green", so you can make your sky a pure "0 255 0"

Please note about the mirror textures:
+ They reflect models, particles, and materials of all types
+ can be applied in ANY orientation
+ Can be a great addition to a bathroom scene!

however:

-Reflecting the skybox can often cause some warping
-Having two mirrors in view of each other will cause some issues with their reflections
-Make sure you don't accidentally apply the texture to all sides of your brush. Idealy, your brush should be all nodraw, with one side being the mirror.
- They CANNOT reflect Volumetrics that are light-based

READ THIS, IT'S IMPORTANT

in order to make the textures work, you need to change the brush into a "func_reflective_glass" entity.

---
Get the complementary maps here
http://steamproxy.net/sharedfiles/filedetails/?id=423703216
---
please report problems / errors to me

Includes:
mwhite.vmt
mirror_normal_flat.vmt
mirror_normal.vmt
skybox\greenbk.vmt
skybox\greendn.vmt
skybox\greenft.vmt
skybox\greenlf.vmt
skybox\greenrt.vmt
skybox\greenup.vmt
댓글 37
Spubbily01 2024년 6월 28일 오전 11시 51분 
@max wdym by coloring it white?
Max 2024년 4월 26일 오전 6시 29분 
Is there any solution to the ambient occlusion glitch other than turn it off or color it white? Materials that use _rt_camera don't have that problem. I tried everything with Anomi's mirror materials. I tried to edit them not to be transparent or have ambient occlusion. Added "$reflectance" "1", turned down refraction to 0. Nothing works. I give up. Just turn off ambient occlusion or lower SSAOStrength for the cameras that look at the mirror. Or set up cheap but more convenient _rt_camera mirrors.
Dr.DnK 2022년 4월 16일 오후 5시 11분 
Ok but how would I begin to retexture a mirror on an object. That's the one and only thing I can't seem to find out and I don't know enough about source to know how it works.
Triumphator 2019년 10월 5일 오후 12시 30분 
A better mirror mod? do i need a rtx graphic card?
Pinwheel Arts 2019년 1월 28일 오후 5시 23분 
Just downloaded this and I love it, but it's doing some weird stuff with models that have ambient occlusion. It looks glitchy and the AO seems to repeat itself a bit. Any idea how to fix this?
The Morrigan 2018년 4월 12일 오후 4시 04분 
same, I did even try to search it in the file explorer and nothing showed up
OJ 2017년 12월 15일 오전 9시 01분 
I can't find the textures "Mirror_normal" or "Mirror_flat"
coloradocoolaid 2016년 9월 3일 오후 5시 50분 
coloradocoolaid 2016년 9월 3일 오후 5시 28분 
Okay
Anomi  [작성자] 2016년 9월 3일 오후 4시 44분 
the default 1080p or 720p resolutions. Not just for the render settings, but I also mean setting them in the advanced launch options for sfm using -sfm_resolution 1080 or whatever res you want