Garry's Mod

Garry's Mod

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Darken217's SciFi Weapons
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Realism
File Size
Posted
Updated
594.783 MB
6 Apr, 2015 @ 4:52pm
21 Jan @ 2:34am
61 Change Notes ( view )

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Darken217's SciFi Weapons

Description
PLEASE READ THE DESCRIPTION TO AVOID UNNECESSARY PROBLEMS

Introducing my latest creation: Darken217's SciFi Weapons.

This is my first gmod addon. Please keep that in mind...
I've updated it over the years to address issues and add more content.
It's a collection of multiple kinds of weapons with individual design and techniques, including several energy or plasma weapons as well as elemental tech.
Your feedback and constructive criticism is requested.
If you like this addon, please give me a thumbs up. :)

This addon features
  • 42 unique weapons
  • high detail particle effects and materials
  • dynamic light effects
  • elemental damage types
  • new sounds
  • customizable options
  • different mechanics and techniques
  • dynamic recoil
  • skill rewarding crit mechanics
  • Left 4 Dead style quick melee attacks and melee weapons/swords
  • tons of damage to your enemies

Additional information
Check out the options it the spawn menu.
All sfw_ console commands are related to this addon.

Most weapon share the same control schemes:
Primary Fire: "Attack" (def. "Mouse1")
Secondary Fire: "Use" (def. "E") + "Attack" (def. "Mouse1")
Aim Down Sights (if available): "Attack2" (def. "Mouse2")
Change Fire Modes (if available): "Use" (def. "E") + "Attack2" (def. "Mouse2")
Toggle Safety: "Use" (def. "E") + "Walk" (def. "left alt")
Quick Melee: Unbound by default. To map it to a key, type bind *your key* +grenade2 in the developer console.
Inspect Weapon: Unbound by default. Go to the weapon's settings in the spawn menu to bind it to a key.

FAQ
Q: Where do I find this weapons? They seem not to be listed in the weapons tab.
A: Restart gmod. If that doesn't work, re-subscribe the addon and restart gmod. The weapons should be located in Weapons > Darken217's SciFi Armory.

Q: Where can I find customization options and settings for this addon?
A: In the spawn menu under the utilities tab (see top-right), as shown in the very first screenshot in the showcase above.

Q: How can I change a weapon's firemode?
A: Some weapons feature different firemodes. Press "Use" (default: E) and right click to switch.

Q: I'd like to use these weapons on my server, but they're way too powerfull for my taste. Is there a way to nerf the damage?
A: Yes, there is. Try the options or the console command sfw_damageamp which acts as a multiplier to the damage done by my weapons.

Q: The custom does nothing but printing "No function set" into console. Why?
A: Obviously, because there was no function set. Check out the options related to this addon in the spawn menu.

Q: Where do I find ammo for these weapons?
A: The weapons included in this addon either use default ammo types (like ar2, smg1, etc.) or have infinite ammo.
The "ID-C 'Umbra'" is the only exception to this, see its purpose and instruction tabs for further information.

Q: Can you add NPC weapons or a NPC weapon version of this addon?
A: No, I'm not going to do that, since there already are several ways to equip any NPC with any weapon of your liking, i.e. the extended properties mod

Q: Can you add *random idea* to this addon? Would be really nice.
A: Feel free to post your ideas and concepts in the suggestions thread below.
However, I'm not going to add something, just because it has been suggested. It's my addon after all.

Q: What is that hud you're using?
A: The blue one is not available for download, the other one is.
Here you go

Q: Is this still being updated / looked at?
A: Yes. Even though I can't release new content updates every week or month, I'm always checking for new bug reports and keep up developing this.
Depending on how critical a bug is (determining that is up to me) I'll release a hotfix dedicated to that issue.
Keep in mind, that I most likely can't fix addon conflicts.

Q: Can I use some of your particles/materials/models/sounds for my own addon/mod/game?
A: Yes, if you name me in the credits and don't earn money with my work.

Q: Can I use your weapon's base for my workshop addon?
A: Yes, you can. There are some example weapons in this pack, but I should warn you: I'm primarely an artist, which you also can tell from my non-professional coding.
Also, updates may drastically change the base, keep that in mind.

Known bugs
- Generally speaking, the overwhelming majority of reported bugs are addon conflicts, which is something you can't always work around. If you have issues, please try and disable other addons to find out if one of them has been conflicting and maybe add it the "mods that conflict" discussion on this workshop page.
The more information I have, the easier it is for me to narrow down on the conflicting sections and find a solution.

- Weapons are stuck in inspection mode.
Go into the settings as shown in the very first screenshot above and map "inspect weapon" to a key. This occures to some users due to an unknown conflict. Binding the function to a key should fix the issue.

- Weapons show default weapon models or fail to render transparent textures.
Make sure you've updated your graphics drivers. See in your game's graphics settings or by typing mat_dxlevel in the console if your game is running on DirectX 9b or higher. (mat_dxlevel > 90)

- The engine reports dozens of "Attemped to precache unknown particle system" errors.
This is a source engine / gmod problem that I can't fix. Ignore this, as this has no effect on anything. The weapons will still work

- Weapon view models spazz around on the screen.
This is caused by an interpolation error at extremely low framerates (~7 or lower during testing).
If your game is running at 7FPS, you have more pressing issues, but generally speaking, disabling features like viewmodel bob/sway in the weapon's settings (see Spawn Menu > Utilities tab) will at least serve as a temporary fix.

Additional Credits
Valve Software
- Sound references, particle references and tutorials

Clavus
- SWEP Construction Kit

Father Vibimir ;
Alex ; Unlight369 ; Eybaro
- Testing
Popular Discussions View All (19)
1,558
13 hours ago
PINNED: Ideas and suggestions
Hedron
1,552
13 hours ago
PINNED: Bug reports
Hedron
1
25 Sep @ 1:10am
textures missing?
Ronny_Kai2015
3,721 Comments
star grinder 22 Oct @ 2:30am 
it seems that the devs havent implement it in x64 branch yet,so sad:( thanks for your reply anyway,nice addon!
Hedron  [author] 22 Oct @ 1:29am 
@ star grinder :
Yes, by default you can register a total of 2048 particle systems to the game at any given time. If I recall correctly, there were talks about increasing this cap in an update to Gmod, which may already be in effect on the x64 branch of the game, but I'm not sure if that ever made it in.

To my knowledge, you cannot "unregister" particles at runtime, a restart is required.
This addon is quite heavy with particle effects and registers around 560-580 individual effects.

Unfortunately, unless switching to x64 is an option, the only thing left is to disable addons shipping a lot of individual effects until you need them.
star grinder 22 Oct @ 1:15am 
does the gmod have a maximum amount limt of the particle effects mounted in game?after I installed this mod,some effects of other mods stopped working.I heard that the game has a particle effects amount limit but i am not sure
Holly 11 Oct @ 6:55pm 
Still probably the coolest weapon pack in all of Gmod.
koishicat 6 Oct @ 3:14pm 
likely the 2nd thing thanks i'll locate it and kill the addon that did that.
Hedron  [author] 6 Oct @ 3:11pm 
@ koishicat :
It's likely that you either got it from a collection or - more likely - that another addon shipped the files.
You can open the console and use the "whereis" command to track down a conflicting file.
So for example "whereis lua/base/scifi_base.lua" should dump the location of that file in console.
Unless it's pointing directly to my addon, it's from somewhere else.

Finally, I can't make you download an addon. And I have no reason to either.
If you're not subscribed on steam either, I can only stress to try and track down the addon shipping conflicting content.
koishicat 6 Oct @ 2:43pm 
i for some reason see every weapon from this mod in my spawn menu and get neverending errors from this mod ingame, despite not having this mod installed or subscribed ever in my life.

what the fuck.
tgb studios 28 Sep @ 4:49pm 
however, the shield function should not negate all damage to a certain point, and instead bring all damage to a certain point to 1, i know that if you sustain enough damage it will become 1 damage per bullet, but expelling your rounds will let you continue to not take damage, meaning you can just redirect damage over and over against and be immortal to any low damaging weapon.
tgb studios 28 Sep @ 4:44pm 
the c-ae is an absolutely immaculate weapon in concept and design
f0rc3us3r 25 Sep @ 9:55pm 
Thanks, check in progress.

It may be a conflict, and I can't seem to find the console variable, typing it into the console gives me unknown command messages.

Looking for source of conflict.