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Nahlásit problém s překladem










1, marking the last spot your pick was.
2, the little arrows or dashes on the left of the lock could represent the tumblers falling into place (switching between directions/positions until they all line up). I recently decided that the audio for the locks doesn't really match up to anything at all.
3, the ability to attempt to cut the lock out of the chest or force the chest open (destroying it) for fighters (a different mini game where you could occasionally break your weapon, with lock difficuly changing up the leverage needed in the second mini-game).
That said. I play with a self imposed rule of 10 tries - after that I figure I've probably broken the lock unless it's a quest chest.
(more time spent crouched at someones front door is more time for a wandering guard to spot you)