Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem









If you're interested in sharpening it up, I'd recommend walking through it again yourself with the latest version of the construction set. Certain GUI and functions no longer appear as they did when this guide was written many years ago, particularly for dialogue.
Are npc stats still tied to certain number ranges? I've tried changing stats on certain NPC's in the past who seem to be too weak lore-wise and gameplay-wise able to live in harsher regions but when for example; I set an NPC to have 30 in combat skills for some reason they tend to end up with negative stats on other skills.
Besides that I already know how to make high stat npc's recruitable so I'm good on that part. Do I have to make sure every stat has more than 0 skill or is there something else in play that I have overlooked?