Starbound
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Many Tabs (2/2)
   
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26 czerwca 2017 o 8:54
9 października 2017 o 2:43
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Many Tabs (2/2)

W 1 kolekcji stworzonej przez v6
Many Tabs - Required
Przedmioty: 2
Opis
PLEASE NOTE THAT THIS IS PART 2 OF THE MOD. YOU MUST ALSO INSTALL PART 1
http://steamproxy.net/sharedfiles/filedetails/?id=1119086325



I will not be replying to any comments on this page. Please use the page for Many Tabs (1/2)
http://steamproxy.net/sharedfiles/filedetails/?edit=true&id=1119086325
Komentarzy: 20
Cultist ⁧⁧ ඞ 20 czerwca o 15:53 
Does this have Elithian Races support?
AbyssStarer 19 grudnia 2019 o 2:56 
Could you add support for the Elithian Races crafting stations?
Kolljak 25 marca 2019 o 11:52 
i love you. i was just lookin for this.
Drakray 14 marca 2019 o 15:04 
Hi there, is it possible to update for latest FrackinUniverse, there is a new tab in the MechPartStation, with filter on "mechchip"
SlenderDodger 31 sierpnia 2017 o 15:17 
this mod conflicts with the ground seeders mod. It makes the crafting bench needed to make the seeders uncraftable
v6  [autor] 24 sierpnia 2017 o 9:32 
From the changelog


Mod has been split into 2 mods.

Many Tabs 1 will load before all mods and add /manytabs:true to all .config files that Many Tabs modify.
This will make it possible for modders to detect if the mod is present inside their own patch files.

Many Tabs 2 still does all of the replacing but relies on that part 1 has loaded.
v6  [autor] 4 sierpnia 2017 o 10:07 
@Romooska, Wiring station should have tabs even with Frackin' Universe.. No idea.
Romooska 1 sierpnia 2017 o 16:13 
It might be a mod but the wiring station doesnt seem to have many tabs, is this an FU thing?
Grimmers 18 lipca 2017 o 21:19 
Great to see this made, went ahead and updated Argonian Race Redux to use it.

I suppose once Avikan and any other known codex patchers adopt it, the codex in extended gui can be re-removed since we won't be dependant on it anymore.
RY 1 lipca 2017 o 13:51 
@Chofranc
Aegonian is aware of the mod and will be adding a compatibility patch in the next few weeks, probably in the next bug crushing update.