Starbound

Starbound

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Many Tabs (2/2)
   
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26. Jun. 2017 um 8:54
9. Okt. 2017 um 2:43
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Many Tabs (2/2)

In 1 Kollektion von v6
Many Tabs - Required
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Beschreibung
PLEASE NOTE THAT THIS IS PART 2 OF THE MOD. YOU MUST ALSO INSTALL PART 1
http://steamproxy.net/sharedfiles/filedetails/?id=1119086325



I will not be replying to any comments on this page. Please use the page for Many Tabs (1/2)
http://steamproxy.net/sharedfiles/filedetails/?edit=true&id=1119086325
20 Kommentare
Cultist ⁧⁧ ඞ 20. Jun. um 15:53 
Does this have Elithian Races support?
AbyssStarer 19. Dez. 2019 um 2:56 
Could you add support for the Elithian Races crafting stations?
Kolljak 25. Mrz. 2019 um 11:52 
i love you. i was just lookin for this.
Drakray 14. Mrz. 2019 um 15:04 
Hi there, is it possible to update for latest FrackinUniverse, there is a new tab in the MechPartStation, with filter on "mechchip"
SlenderDodger 31. Aug. 2017 um 15:17 
this mod conflicts with the ground seeders mod. It makes the crafting bench needed to make the seeders uncraftable
v6  [Autor] 24. Aug. 2017 um 9:32 
From the changelog


Mod has been split into 2 mods.

Many Tabs 1 will load before all mods and add /manytabs:true to all .config files that Many Tabs modify.
This will make it possible for modders to detect if the mod is present inside their own patch files.

Many Tabs 2 still does all of the replacing but relies on that part 1 has loaded.
v6  [Autor] 4. Aug. 2017 um 10:07 
@Romooska, Wiring station should have tabs even with Frackin' Universe.. No idea.
Romooska 1. Aug. 2017 um 16:13 
It might be a mod but the wiring station doesnt seem to have many tabs, is this an FU thing?
Grimmers 18. Jul. 2017 um 21:19 
Great to see this made, went ahead and updated Argonian Race Redux to use it.

I suppose once Avikan and any other known codex patchers adopt it, the codex in extended gui can be re-removed since we won't be dependant on it anymore.
RY 1. Jul. 2017 um 13:51 
@Chofranc
Aegonian is aware of the mod and will be adding a compatibility patch in the next few weeks, probably in the next bug crushing update.