Tabletop Simulator

Tabletop Simulator

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Yet Another Roller
   
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Assets: Scripting
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19.934 KB
28 mei 2017 om 12:04
11 jun 2017 om 11:49
5 wijzigingsnotities (weergeven)

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Yet Another Roller

Omschrijving
I keep fiddling with this concept and, eventually, I may someday make one I'm really pleased with.

With this one, you place a die on top of the device, click the + and - buttons to set how many of it to roll, and click the number to roll. You can turn printing of the results on or off with a button. You can change variables at the top of the script to set how far dice are placed from center or if they are organized in order after rolling.

UPDATE 6/3:
Added a clean button to removed the rolled dice. No matter what, the old dice will still be removed any time you make a fresh roll, this is just an optional button to use.

I also added an auto-cleanup feature that will clean up the dice after and N seconds. You can set it up by changing a number at the top of the code. By default, this feature is off.

I also used the new cast system to do a sphere cast to find the die on the device instead of checking the distance of all objects.
38 opmerkingen
JJ.Sch 8 jun 2023 om 3:58 
Is it also possible to use custom dice and display the legacy? When I use my HeroQuest dice, it also only shows 1-6 as a result!
Sabreman 24 mrt 2022 om 14:01 
The die-roll intensity may be governed by table gravity.
gmdmb3 24 mrt 2022 om 12:08 
Is there a way to increase the "intensity" of the rotational force of the rolling of dice itseems a little weak sometimes or is it possible to make this an option
Sabreman 29 dec 2021 om 11:43 
It does print the number in the chat sorted by results, so I've always found it easy to check rolls over or under a threshold.
Top Shagger 28 dec 2021 om 22:39 
Is it possible for a dice roller to detect successes rather than adding up all the results? like it counts how many dice rolled 5 and up and broadcasts that number?
Boki 29 aug 2021 om 0:10 
My friends and i love this dice roller for our battletech rounds. I've added some bits of script for players to be able to use scripting shortcuts to roll 1 or 2 dice or clear them.
I had to script one for each player's color though, as otherwise everyone would've rolled everyone's dice, and i got an error for the object not being able to get the color when passing it to the callback function. Maybe someone can and actually want's to fix it and make it more flexible.

Here's the code snipped on Pastebin [pastebin.com]
Damien Thorn 3 apr 2021 om 20:50 
Hey, I've edited your dice roller to add a unlocking line on the cloned die, so that we can lock the die inside the roller and still roll dice.

if die.getLock then
die.setLock(false)
end
msiggins 16 mrt 2021 om 5:52 
Ideal. Thanks. Would like to turn off sound and keep print results until Clear. Is this possible? I haven't yet used scripting. Mike
rhinotekmn 16 jan 2021 om 22:41 
Would like to pick your brain on a roller I am working on if you'd be willing.
Whyrocknodie 30 mrt 2020 om 6:55 
Top notch.
I also have a question, is there a way to print the results in the chat in groups of values - say you roll six dice and get 1,2,2,2,5,6 - can it be made to say 1, 2 (x3), 5, 6 by some sorcery?