Torchlight II

Torchlight II

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Target Bar Upgrade
   
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Nhãn: UI, Keybinds
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30 Thg04, 2017 @ 7:12am
24 Thg05, 2017 @ 3:54am
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Target Bar Upgrade

Mô tả
A modification on the target Health Bar to make it more functional and stress free. Target bar can also be toggled by a keybind to switch it from HUD to overhead display on enemies.

Aside from Target Bar Toggle, this mod has moved the Buff List below target description for best viewing and added a "Weakness Type Indicator" parallel with Damage Type --- credit goes to y. and 7. for introducing it

This is a severed piece of my Torchlight II UI mod.
21 bình luận
doudley  [tác giả] 14 Thg08, 2024 @ 3:13am 
Access keyboard setting to apply a shortcut key for this mod.
Lategame 8 Thg08, 2024 @ 10:55am 
How to enable in the game please?
doudley  [tác giả] 6 Thg07, 2018 @ 7:17pm 
if Attack Icon is blinking, it means that the enemy is capable of critical strike.

If Defense Icon is blinking, it means that the enemy has a breakable armor/shield.
Luzzifus 12 Thg03, 2018 @ 12:17pm 
Hi, awesome mod, I especially like the overhead bar! :genki:
But what does it mean when the attack or defense icon is blinking?
doudley  [tác giả] 1 Thg01, 2018 @ 4:14pm 
A keybind will enable the enemy overhead bar. Check keyboard settings for its assignment.
KePe 1 Thg01, 2018 @ 11:22am 
How can turn on the overhead bar @ enemys?
doudley  [tác giả] 15 Thg06, 2017 @ 9:42pm 
Thanks Fede. Although I wish I can make this to be more but without creating a new texture asset, I cannot sway away from the standard design and possible layouts.
Ings 15 Thg06, 2017 @ 5:40pm 
You have my upvote, this has to be the best mod ever
doudley  [tác giả] 26 Thg05, 2017 @ 10:49am 
That's actually very true, I actually thought about it too before when I'm trying the weakness type system to work although I just settled with the weaknesses because these icons look neat and they are not being used by the game. If I'll ever incorporate strength types, I will have to summon my artistic side to create icons of those. ;)
*Yuki* 26 Thg05, 2017 @ 6:53am 
talking about. Maybe, instead of "weaknesses", show actual defence type of enemies (e.g instead of "they are bad against X" show "they are good against Z")? Cuz most of them are "weak" for everything. Or it wont work?