Torchlight II

Torchlight II

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Target Bar Upgrade
   
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Tagi: UI, Keybinds
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30 kwietnia 2017 o 7:12
24 maja 2017 o 3:54
Listy zmian: 7 ( zobacz )

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Target Bar Upgrade

Opis
A modification on the target Health Bar to make it more functional and stress free. Target bar can also be toggled by a keybind to switch it from HUD to overhead display on enemies.

Aside from Target Bar Toggle, this mod has moved the Buff List below target description for best viewing and added a "Weakness Type Indicator" parallel with Damage Type --- credit goes to y. and 7. for introducing it

This is a severed piece of my Torchlight II UI mod.
Komentarzy: 21
doudley  [autor] 14 sierpnia 2024 o 3:13 
Access keyboard setting to apply a shortcut key for this mod.
Lategame 8 sierpnia 2024 o 10:55 
How to enable in the game please?
doudley  [autor] 6 lipca 2018 o 19:17 
if Attack Icon is blinking, it means that the enemy is capable of critical strike.

If Defense Icon is blinking, it means that the enemy has a breakable armor/shield.
Luzzifus 12 marca 2018 o 12:17 
Hi, awesome mod, I especially like the overhead bar! :genki:
But what does it mean when the attack or defense icon is blinking?
doudley  [autor] 1 stycznia 2018 o 16:14 
A keybind will enable the enemy overhead bar. Check keyboard settings for its assignment.
KePe 1 stycznia 2018 o 11:22 
How can turn on the overhead bar @ enemys?
doudley  [autor] 15 czerwca 2017 o 21:42 
Thanks Fede. Although I wish I can make this to be more but without creating a new texture asset, I cannot sway away from the standard design and possible layouts.
Ings 15 czerwca 2017 o 17:40 
You have my upvote, this has to be the best mod ever
doudley  [autor] 26 maja 2017 o 10:49 
That's actually very true, I actually thought about it too before when I'm trying the weakness type system to work although I just settled with the weaknesses because these icons look neat and they are not being used by the game. If I'll ever incorporate strength types, I will have to summon my artistic side to create icons of those. ;)
*Yuki* 26 maja 2017 o 6:53 
talking about. Maybe, instead of "weaknesses", show actual defence type of enemies (e.g instead of "they are bad against X" show "they are good against Z")? Cuz most of them are "weak" for everything. Or it wont work?