Torchlight II
No hay suficientes valoraciones
Target Bar Upgrade
   
Premio
Favoritos
Favorito
Quitar
Etiquetas: UI, Keybinds
Tamaño
Publicado el
Actualizado el
240.723 KB
30 ABR 2017 a las 7:12 a. m.
24 MAY 2017 a las 3:54 a. m.
7 notas sobre cambios ( ver )

Suscríbete para descargar
Target Bar Upgrade

Descripción
A modification on the target Health Bar to make it more functional and stress free. Target bar can also be toggled by a keybind to switch it from HUD to overhead display on enemies.

Aside from Target Bar Toggle, this mod has moved the Buff List below target description for best viewing and added a "Weakness Type Indicator" parallel with Damage Type --- credit goes to y. and 7. for introducing it

This is a severed piece of my Torchlight II UI mod.
21 comentarios
doudley  [autor] 14 AGO 2024 a las 3:13 a. m. 
Access keyboard setting to apply a shortcut key for this mod.
Lategame 8 AGO 2024 a las 10:55 a. m. 
How to enable in the game please?
doudley  [autor] 6 JUL 2018 a las 7:17 p. m. 
if Attack Icon is blinking, it means that the enemy is capable of critical strike.

If Defense Icon is blinking, it means that the enemy has a breakable armor/shield.
Luzzifus 12 MAR 2018 a las 12:17 p. m. 
Hi, awesome mod, I especially like the overhead bar! :genki:
But what does it mean when the attack or defense icon is blinking?
doudley  [autor] 1 ENE 2018 a las 4:14 p. m. 
A keybind will enable the enemy overhead bar. Check keyboard settings for its assignment.
KePe 1 ENE 2018 a las 11:22 a. m. 
How can turn on the overhead bar @ enemys?
doudley  [autor] 15 JUN 2017 a las 9:42 p. m. 
Thanks Fede. Although I wish I can make this to be more but without creating a new texture asset, I cannot sway away from the standard design and possible layouts.
Ings 15 JUN 2017 a las 5:40 p. m. 
You have my upvote, this has to be the best mod ever
doudley  [autor] 26 MAY 2017 a las 10:49 a. m. 
That's actually very true, I actually thought about it too before when I'm trying the weakness type system to work although I just settled with the weaknesses because these icons look neat and they are not being used by the game. If I'll ever incorporate strength types, I will have to summon my artistic side to create icons of those. ;)
*Yuki* 26 MAY 2017 a las 6:53 a. m. 
talking about. Maybe, instead of "weaknesses", show actual defence type of enemies (e.g instead of "they are bad against X" show "they are good against Z")? Cuz most of them are "weak" for everything. Or it wont work?