Torchlight II

Torchlight II

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Target Bar Upgrade
   
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タグ: UI, Keybinds
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240.723 KB
2017年4月30日 7時12分
2017年5月24日 3時54分
7 項目の変更履歴 ( 表示 )

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Target Bar Upgrade

解説
A modification on the target Health Bar to make it more functional and stress free. Target bar can also be toggled by a keybind to switch it from HUD to overhead display on enemies.

Aside from Target Bar Toggle, this mod has moved the Buff List below target description for best viewing and added a "Weakness Type Indicator" parallel with Damage Type --- credit goes to y. and 7. for introducing it

This is a severed piece of my Torchlight II UI mod.
21 件のコメント
doudley  [作成者] 2024年8月14日 3時13分 
Access keyboard setting to apply a shortcut key for this mod.
Lategame 2024年8月8日 10時55分 
How to enable in the game please?
doudley  [作成者] 2018年7月6日 19時17分 
if Attack Icon is blinking, it means that the enemy is capable of critical strike.

If Defense Icon is blinking, it means that the enemy has a breakable armor/shield.
Luzzifus 2018年3月12日 12時17分 
Hi, awesome mod, I especially like the overhead bar! :genki:
But what does it mean when the attack or defense icon is blinking?
doudley  [作成者] 2018年1月1日 16時14分 
A keybind will enable the enemy overhead bar. Check keyboard settings for its assignment.
KePe 2018年1月1日 11時22分 
How can turn on the overhead bar @ enemys?
doudley  [作成者] 2017年6月15日 21時42分 
Thanks Fede. Although I wish I can make this to be more but without creating a new texture asset, I cannot sway away from the standard design and possible layouts.
Ings 2017年6月15日 17時40分 
You have my upvote, this has to be the best mod ever
doudley  [作成者] 2017年5月26日 10時49分 
That's actually very true, I actually thought about it too before when I'm trying the weakness type system to work although I just settled with the weaknesses because these icons look neat and they are not being used by the game. If I'll ever incorporate strength types, I will have to summon my artistic side to create icons of those. ;)
*Yuki* 2017年5月26日 6時53分 
talking about. Maybe, instead of "weaknesses", show actual defence type of enemies (e.g instead of "they are bad against X" show "they are good against Z")? Cuz most of them are "weak" for everything. Or it wont work?