Torchlight II

Torchlight II

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Target Bar Upgrade
   
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Mostra gli oggetti etichettati con tutti i termini selezionati: UI, Keybinds
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30 apr 2017, ore 7:12
24 mag 2017, ore 3:54
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Target Bar Upgrade

Descrizione
A modification on the target Health Bar to make it more functional and stress free. Target bar can also be toggled by a keybind to switch it from HUD to overhead display on enemies.

Aside from Target Bar Toggle, this mod has moved the Buff List below target description for best viewing and added a "Weakness Type Indicator" parallel with Damage Type --- credit goes to y. and 7. for introducing it

This is a severed piece of my Torchlight II UI mod.
21 commenti
doudley  [autore] 14 ago 2024, ore 3:13 
Access keyboard setting to apply a shortcut key for this mod.
Lategame 8 ago 2024, ore 10:55 
How to enable in the game please?
doudley  [autore] 6 lug 2018, ore 19:17 
if Attack Icon is blinking, it means that the enemy is capable of critical strike.

If Defense Icon is blinking, it means that the enemy has a breakable armor/shield.
Luzzifus 12 mar 2018, ore 12:17 
Hi, awesome mod, I especially like the overhead bar! :genki:
But what does it mean when the attack or defense icon is blinking?
doudley  [autore] 1 gen 2018, ore 16:14 
A keybind will enable the enemy overhead bar. Check keyboard settings for its assignment.
KePe 1 gen 2018, ore 11:22 
How can turn on the overhead bar @ enemys?
doudley  [autore] 15 giu 2017, ore 21:42 
Thanks Fede. Although I wish I can make this to be more but without creating a new texture asset, I cannot sway away from the standard design and possible layouts.
Ings 15 giu 2017, ore 17:40 
You have my upvote, this has to be the best mod ever
doudley  [autore] 26 mag 2017, ore 10:49 
That's actually very true, I actually thought about it too before when I'm trying the weakness type system to work although I just settled with the weaknesses because these icons look neat and they are not being used by the game. If I'll ever incorporate strength types, I will have to summon my artistic side to create icons of those. ;)
*Yuki* 26 mag 2017, ore 6:53 
talking about. Maybe, instead of "weaknesses", show actual defence type of enemies (e.g instead of "they are bad against X" show "they are good against Z")? Cuz most of them are "weak" for everything. Or it wont work?