Torchlight II

Torchlight II

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Target Bar Upgrade
   
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Tag: UI, Keybinds
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30 Apr 2017 @ 7:12am
24 Mei 2017 @ 3:54am
7 Catatan Perubahan ( lihat )

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Target Bar Upgrade

Deskripsi
A modification on the target Health Bar to make it more functional and stress free. Target bar can also be toggled by a keybind to switch it from HUD to overhead display on enemies.

Aside from Target Bar Toggle, this mod has moved the Buff List below target description for best viewing and added a "Weakness Type Indicator" parallel with Damage Type --- credit goes to y. and 7. for introducing it

This is a severed piece of my Torchlight II UI mod.
21 Komentar
doudley  [pembuat] 14 Agu 2024 @ 3:13am 
Access keyboard setting to apply a shortcut key for this mod.
Lategame 8 Agu 2024 @ 10:55am 
How to enable in the game please?
doudley  [pembuat] 6 Jul 2018 @ 7:17pm 
if Attack Icon is blinking, it means that the enemy is capable of critical strike.

If Defense Icon is blinking, it means that the enemy has a breakable armor/shield.
Luzzifus 12 Mar 2018 @ 12:17pm 
Hi, awesome mod, I especially like the overhead bar! :genki:
But what does it mean when the attack or defense icon is blinking?
doudley  [pembuat] 1 Jan 2018 @ 4:14pm 
A keybind will enable the enemy overhead bar. Check keyboard settings for its assignment.
KePe 1 Jan 2018 @ 11:22am 
How can turn on the overhead bar @ enemys?
doudley  [pembuat] 15 Jun 2017 @ 9:42pm 
Thanks Fede. Although I wish I can make this to be more but without creating a new texture asset, I cannot sway away from the standard design and possible layouts.
Ings 15 Jun 2017 @ 5:40pm 
You have my upvote, this has to be the best mod ever
doudley  [pembuat] 26 Mei 2017 @ 10:49am 
That's actually very true, I actually thought about it too before when I'm trying the weakness type system to work although I just settled with the weaknesses because these icons look neat and they are not being used by the game. If I'll ever incorporate strength types, I will have to summon my artistic side to create icons of those. ;)
*Yuki* 26 Mei 2017 @ 6:53am 
talking about. Maybe, instead of "weaknesses", show actual defence type of enemies (e.g instead of "they are bad against X" show "they are good against Z")? Cuz most of them are "weak" for everything. Or it wont work?