Torchlight II

Torchlight II

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Target Bar Upgrade
   
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Tags: UI, Keybinds
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240.723 KB
30. Apr. 2017 um 7:12
24. Mai 2017 um 3:54
7 Änderungshinweise (anzeigen)

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Target Bar Upgrade

Beschreibung
A modification on the target Health Bar to make it more functional and stress free. Target bar can also be toggled by a keybind to switch it from HUD to overhead display on enemies.

Aside from Target Bar Toggle, this mod has moved the Buff List below target description for best viewing and added a "Weakness Type Indicator" parallel with Damage Type --- credit goes to y. and 7. for introducing it

This is a severed piece of my Torchlight II UI mod.
21 Kommentare
doudley  [Autor] 14. Aug. 2024 um 3:13 
Access keyboard setting to apply a shortcut key for this mod.
Lategame 8. Aug. 2024 um 10:55 
How to enable in the game please?
doudley  [Autor] 6. Jul. 2018 um 19:17 
if Attack Icon is blinking, it means that the enemy is capable of critical strike.

If Defense Icon is blinking, it means that the enemy has a breakable armor/shield.
Luzzifus 12. Mrz. 2018 um 12:17 
Hi, awesome mod, I especially like the overhead bar! :genki:
But what does it mean when the attack or defense icon is blinking?
doudley  [Autor] 1. Jan. 2018 um 16:14 
A keybind will enable the enemy overhead bar. Check keyboard settings for its assignment.
KePe 1. Jan. 2018 um 11:22 
How can turn on the overhead bar @ enemys?
doudley  [Autor] 15. Jun. 2017 um 21:42 
Thanks Fede. Although I wish I can make this to be more but without creating a new texture asset, I cannot sway away from the standard design and possible layouts.
Ings 15. Jun. 2017 um 17:40 
You have my upvote, this has to be the best mod ever
doudley  [Autor] 26. Mai 2017 um 10:49 
That's actually very true, I actually thought about it too before when I'm trying the weakness type system to work although I just settled with the weaknesses because these icons look neat and they are not being used by the game. If I'll ever incorporate strength types, I will have to summon my artistic side to create icons of those. ;)
*Yuki* 26. Mai 2017 um 6:53 
talking about. Maybe, instead of "weaknesses", show actual defence type of enemies (e.g instead of "they are bad against X" show "they are good against Z")? Cuz most of them are "weak" for everything. Or it wont work?