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Thanks! I guess I didn't see that option before since Steam has changed over the years. Woops :P
This mod doesn't change overall balance that severely, it alters the balance for one handed and two handed axes/swords so that there is a role for the latter. In vanilla, they always perform worse than sword and shield units so are pointless.
In this mod, they are better against sword and shield units, but will be less resilient due to the lack of shields. Specialised assault troops to break infantry lines which is kind of what they were thought to be historically. That said a good cavalry charge will still be devastating against Dismounted Feudal Knights.
Defence Skill is the primary change in this mod as discussed above. Attack is largely vanilla.
I have installed the mod, but I admit I am wholly new to M2TW modding scene and don't quite know where to start besides putting the mod(s?) in my /mods file.
In addition to the shield/armour discrepancy, this mod also changes the stat_heat and stat_ground of most units
defence skill is higher
most units have higher atk in comparison to the Kingdoms stats
most knights have "hardy"
prices are different (generally lower)