Torchlight II

Torchlight II

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LurkerHUD (Non-Conflict)
   
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27 Apr, 2017 @ 1:21am
25 May, 2017 @ 7:47am
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LurkerHUD (Non-Conflict)

Description
A remodification of the famous mod by Lurker, the LurkerHUD. I changed it into a simple overlay UI mod and frees up the HUD from any alteration. In this way, LurkerHUD's features can be used on other HUD mods as well.

The indicators on this mod, need to match up the main HUD's design for them to work. Open LurkerHUD's menu to disable possible misplaced features and make it non-conflict

Features Added:
  • LurkerHUD Menu to customize the UI
  • Uniformized stat indicators for a leaner look
  • Tooltip enabled on stats that are "abbreviated"
  • Added stats for Fumble Recovery, Armor Bonus, Weapon Damage Bonus, Magical Damage Bonus, Execute Chance and Dual Wielding Bonus See the screenshots for more details
  • NEW Target Bar overlays, you can show added enemy stats or you can cover the original target bar for a TRUE "Weakness Type Indicator" --- credit goes to y. and 7. for introducing it

Changes Applied:
  • Made it to be non-conflict to other HUD mods
  • Removed the modification made on "Target Health Bar" to allow other mods that does this better or enable the overlay target bar in LurkerHUD's settings
  • Removed "Experience bar" and "Fame bar" for better consistency of the overlay theme
  • "FPS" and "Gold" indicators have been readjusted
  • DPS for left and right hand have been replaced with simply Best Weapon DPS
  • Character Level indicator have been recolored for better blending on Charge Bars
  • Game stats were moved to the top of the screen to allow more battle stats at the bottom indicators
  • Everything is toggle-able!

Original LurkerHUD
http://steamproxy.net/sharedfiles/filedetails/?id=136206907

Author's Notes:
You may ask me, why still use the mod title of LurkerHUD if my remodifications of it doesn't use the data of that mod? My reason behind this is that, the term "Lurker" seems quite fitting to the idea of my mod, it doesn't alter the existing HUD but overlays them when you need it and in a way it kinda lurks around your screen.
If anyone is wondering why I put an option for the Player's Level indicator on top center of the screen? The reason is, is that I made a customized target bar that makes the Buff List below the target's description for best viewing. That mod is part of my Torchlight II UI.
82 Comments
doudley  [author] 9 Mar, 2020 @ 8:52am 
Give me your mod list and load order. It is also possible that the issue came forn other mods and not from LurkerHud remod
Garviel Geist 7 Apr, 2019 @ 7:14pm 
hey doudley, nice mod, but I'm having the same issue as Foundationer, health/name bars aren't displaying for merchant npcs and the like, it's working for enemies just fine, but nothing seems to be turning npc health bars/names/descriptors on and its fairly annoying, great otherwise
doudley  [author] 19 Jan, 2019 @ 1:06am 
There is a way but it had to be a different mod from this. I tried to make this mod as non-source heavy as possible, that's why it gets hidden when other UI elements are on focus. I'll see what I can do when I got a chance.
SilentWarior 18 Jan, 2019 @ 10:19pm 
Hi Doudley, i love this mod but anyway to retain the stats when inventory screen is opened ?
doudley  [author] 25 Sep, 2018 @ 6:49pm 
"NEW Target Bar overlays, you can show added enemy stats or you can cover the original target bar for a TRUE "Weakness Type Indicator" --- credit goes to y. and 7. for introducing it"

Using the option for target bar overlay: A. B. or C lets you have the added target stats.

Turning on the "Bar Overlay" option on the other hand will give you a new target bar that covers the default (modded or not). This overlay target bar shows the Level of enemy and its name.

NOTE: Please refer to the screen captures for easier understanding of the matter.
Foundationer 25 Sep, 2018 @ 4:30am 
I think this mod isn't displaying the NPC names. Yes, from the menu you can enable enemy names and health bars, but I can't find where to turn on the NPC names :) I'm using it as a part of Dracos Diablo 3 and Others UI Merger (v.41) https://steamproxy.net/sharedfiles/filedetails/?id=937835800
doudley  [author] 24 Sep, 2018 @ 6:28pm 
I haven't thought about that back then, I think it is that way just because it is simpler code-wise. IIRC, if you use my HUD Expanse mod the Lurker overlays stay on screen even if inventory is open...
Marxxsman 24 Sep, 2018 @ 4:25pm 
How come the overlay dissapears if you open your inv?
doudley  [author] 4 Aug, 2017 @ 5:54pm 
Ok, here's what you have to do about it.

First of, this mod is a remod of the famous LurkerHUD mod, so I'll simply call this LurkerHUD remod.

Find yourself a good HUD mod because LurkerHUD remod is just an overlay for a HUD mod or to the default HUD, not a modification of the bottom HUD by itself and it does not have retextured files in it, like the Diablo Orbs that you are after.
http://steamproxy.net/workshop/browse/?appid=200710&searchtext=UI+HUD&childpublishedfileid=0&browsesort=trend&section=readytouseitems

Diablo Orbs usually are in Evil UI, Diablo II, and Diablo III.

If you like Equipment Slots Overhaul mod and also desires Diablo Orbs with LurkerHUD remod, then I suggest you try Draco's UI Merger
Painosonic 4 Aug, 2017 @ 10:54am 
I subscribed to this mod, opened the settings inside the game, but there are no thematic Diablo Orbs or Path of Exile there! Simply no, and what do you think I should do about it?