Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta









Used it quite a bit :)
However is it possible that the mod doesnt like the blocks that have lcd´s builtin ?
For example a programmable block isnt an lcd but has an lcd in it. Would love to see their content while in cockpit AND use your mod.
I have a problem, suddenly it doesn't matter where I set it to display on the hub, I have all of them at the bottom in the corner
It seems to only work with test based LCDs though. Is there a way to make it work with image based ones, like the Shield HUD when you use Energy Shields / Defensive Shields mods?
Yes, this cannot work client-side nor as a programmable block; SE just doesn't have the functionality needed.
On the right side of a workshop submission's page, you can see whether it's a 'Mod' or an 'Ingame Script'.
The latter is a programmable block script, while the former is the sort of thing you add to a world before you load.
You can also filter by these things when searching the workshop via the dropdown and tick boxes on the right when browsing.
Hope that helps.