Stellaris

Stellaris

78 ratings
Aux Module Expansion
   
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383.881 KB
20 Apr, 2017 @ 11:07am
21 Jan, 2018 @ 2:52am
21 Change Notes ( view )

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Aux Module Expansion

Description
Looking for a 2.0+ version? Look here: https://steamproxy.net/sharedfiles/filedetails/?id=1371212679

A simple mod that adds a bunch more choices for your auxiliary slots. There are tiered models of each module, each tied to assorted vanilla technologies, one unique module, and two new modules available via a new tech, for a total of almost 80 auxiliary items!

Icons from EvE Online, with minor image editing.

Please note that certain components may be bugged or broken, due to extremely inconsistent scope requirement for certain modifiers (some things want ship_modifier, others want modifier, and it isn't clear what wants which until something silently breaks). If you find something that doesn't work as advertised, leave a bug report comment!

No translation into other languages yet. Localization files are all in english. Various costs and power consumption values are early balance/WIP, so may not be 100% perfect.

If you're using Aux Sensor Expansion, you can safely upgrade to AME (this mod) and disable Aux Sensor Expansion; AME includes the ASE components with the exact same object/entity names.

Overwriting: This mod doesn't overwrite any vanilla files. It may not be compatible with every other mod on the workshop, especially those that do modify vanilla files, though.

Compatibility: AME is balanced around an assumption of 2-4 auxiliary slots per ship, perhaps 5 at the most. I cannot be held responsible for your own poor decisions, like a ship composed of nothing but guns[www.awkwardzombie.com].

Recommendations:
* folk's Ship Power Stations can significantly increase the amount of juice you have to throw around, and make fitting those weapon cores slightly less punishing.
* Issen's Adv. Ship Behaviour Modules is arguably essential for getting the most out of your fleets and designs.

Credits:
-CCP for the icons from EVE online, of course.
-Myself, for image editing, coding, and so on.
-Cybninja, for the french translation.
Popular Discussions View All (4)
1
21 Apr, 2017 @ 2:13am
PINNED: New Module List
Killian
0
31 Dec, 2017 @ 12:29am
PINNED: Planned changes for AME2
Killian
0
21 Apr, 2017 @ 2:00am
PINNED: Broken Modules Report Thread
Killian
134 Comments
Killian  [author] 23 Oct, 2021 @ 8:36pm 
They're not mine; they're from EVE Online.
ogdinmar 23 Oct, 2021 @ 7:48pm 
@author Can i use a couple of your tech/ship part icons in a mod im working on?
brutus_61 5 May, 2020 @ 8:33am 
sorry
Killian  [author] 5 May, 2020 @ 8:30am 
Versions for more recent Stellaris builds have been out for ages. Would it have killed you to read a little more thoroughly?
brutus_61 5 May, 2020 @ 8:07am 
Will their any future update's for this mod?
Killian  [author] 26 Apr, 2018 @ 9:24pm 
Alpha release; https://steamproxy.net/sharedfiles/filedetails/?id=1371212679

I make no guarantees that the costs/etc. are balanced.
Killian  [author] 25 Apr, 2018 @ 2:03pm 
Getting closer to having AME2.0 ready for deployment. I need to finish up a few more components, then write localization files.
tjmick1992 12 Apr, 2018 @ 3:18pm 
I love that all of the module photos are from Eve lol
AylexMorhaven 11 Apr, 2018 @ 5:53pm 
sorry man. I missed that post. My bad
TheSting 2 Apr, 2018 @ 2:47pm 
understandable. i get that a 2.0 update for a mod of this size is rather complex. good luck with it all!