Stellaris

Stellaris

117 ratings
Space Dwarves
   
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File Size
Posted
Updated
21.041 MB
18 Apr, 2017 @ 2:26pm
12 May, 2022 @ 9:36am
16 Change Notes ( view )

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Space Dwarves

Description
Space Dwarves

This mod will add the following to your game:
- Dwarf portraits under the Dwarven species
- Dwarven name lists

There are 2 alternative sets of dwarves:

The first is the original set with tattoos and very diverse outfits.

The second one is a more military styled set of dwarfes using uniforms. These do not have tattoos and most importantly: Every male dwarf has a beard.

Neither of these sets is used for random species. If you want them to appear as ai empires, you have to create a custom empire using one of the portrait sets.

Only some portraits appear when creating new Empire, other portraits will show up depending on their class/job.
All portraits are not animated.

This is a fixed reupload of mochakingup's original work.
http://steamproxy.net/sharedfiles/filedetails/?id=691347235
73 Comments
Breksus 28 Oct, 2022 @ 2:43pm 
can pls update this mod for 3.5 this mod not run
Malthus  [author] 5 Aug, 2022 @ 10:25pm 
I guess it happens when you bash two rocks together and some smaller part breaks off, or so the scholars say.
Barbituate King 2024 5 Aug, 2022 @ 8:39pm 
how are dwarf babys made?
HugeGuts 13 May, 2022 @ 7:56pm 
Because Paradox that's why xD
k1ttensausage 13 May, 2022 @ 5:23pm 
Had to fiddle with it, but i got it to work again, not sure why things just break sometimes.
k1ttensausage 13 May, 2022 @ 5:11pm 
Yeah it says it's missing the descriptor file since the update, ill try messing around with it some more.
Malthus  [author] 13 May, 2022 @ 4:55am 
It works for me though. Please check if it is your launcher that fails to download the modfiles correctly.
k1ttensausage 13 May, 2022 @ 1:08am 
pretty sure the overlord patch broke this mod, the mod launcher doesn't recognize it anymore.
HugeGuts 10 May, 2022 @ 1:45pm 
Nice, didn't expect that
Malthus  [author] 10 May, 2022 @ 8:43am 
Challenge accepted.

But honestly I was quite lazy with updating this mod. In my defense though it did still work without any visible issues when I just tested it.
I fixed a small errorlog entry related to the namelist and set the species class to randomized = no. So however the issue with no name empires would be fixed, they shouldn't be created anymore in the first place.