Stellaris
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EG - Stronger Advanced AI Starts
   
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2017年4月8日 23時38分
2018年2月28日 2時03分
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EG - Stronger Advanced AI Starts

解説
Compatible with 2.0

TLDR;
Potentially gives the AI more fleet, more resources, more planets, higher planet development, and more pops.

On average the advanced AI civs will start with 5 planets (as few as 2 to as many as 10), up to 70-80 pops, tier 2 buildings, 2-4k fleets and plenty of energy and minerals.

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Ever felt the galaxy was a bit empty with nothing happening before your and your upstart peers' arrival? Ever thought there should be large wars being waged by advanced empires by the time you discover them? Are you a fan of taking your one province minor against the big blue blobs as in other Paradox games?

This mod makes boosts the starting power of 'Advanced AIs' by giving them more planets, population, more-established colonies, larger fleets, and more resources. You'll have to start a fresh game with it to experience the changes. It won't ruin pre-existing or later saves and is only needed during the initial generation of the galaxy.

If you use larger galaxy sizes than the standard game, advanced AIs will tend to start out more strongly due to stars being closer together.

I'd recommend having no more than 1-2 Fallen Empires (I suppose you'd need at least 2 if you have the Leviathan DLC for the War In Heaven event).

Savegame friendly. You can activate/deactive as you wish, but ensure that it's activated for at least the game start if you want the mod on.

Pics include Beautiful Universe 2.0 and my mods below.

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Feel free to check out my other mods

Gameplay mods:
Stellaris Economic Overhaul (v1.9), Stronger Advanced AI Starts, Larger Galaxy Sizes (adds cores).

UI mods:
Dark UI, Colour Coded Messages, Alernate Icons, Cinematic System UI, Cleaner Galaxy UI.

Graphic Mods:
No Exhaust Trails, Subtle Hyperlane Colour, Purple Galaxy, Red-Blue Galaxy, Blue-Grey Galaxy, Dimmer Core, Galaxies Colours Restored.

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2017年5月10日 11時11分
Suggestions, Problems & Experiences
ButtJunkie
90 件のコメント
C'venash Vishneri 2023年5月3日 7時00分 
update?
ButtJunkie  [作成者] 2019年6月8日 23時48分 
Happy for someone else to do something like this, unfortunately I've got too much on my plate to keep it updated.
Deadeye_7 2019年6月8日 22時55分 
any chance of this being updated?
ButtJunkie  [作成者] 2019年5月22日 16時44分 
That's because the mod is over a year out of date and there has since been a planet mechanics redesign in the base game, which the mod doesn't account for.
Athena 2019年5月19日 14時23分 
Note that as of right now on 2.2 this causes you to start the game with just one pop.
ButtJunkie  [作成者] 2018年11月28日 22時34分 
The description is a bit out of date, even for 2.0. I don't believe the mod works properly on 2.1+. I'll update this, but it'll be done to be compatible with Stellaris Realism (my overhaul) rather than the base game.
Coocoodas 2018年11月28日 19時48分 
Why do you recommend only few FE? Any reasons?
ButtJunkie  [作成者] 2018年9月29日 1時58分 
I'm in two-minds about this, and in any case, 2.2 would require a big update anyway, so nothing will happen before then. I'd suggest using Pseudo's link.
Unordinal 2018年9月8日 2時50分 
I've uploaded an update with permission from ButtJunkie. You can get it here.
NiL_FisK|Urd 2018年8月12日 8時10分 
An update would be really cool