Stellaris
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EG - Stronger Advanced AI Starts
   
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8 avr. 2017 à 23h38
28 févr. 2018 à 2h03
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EG - Stronger Advanced AI Starts

Description
Compatible with 2.0

TLDR;
Potentially gives the AI more fleet, more resources, more planets, higher planet development, and more pops.

On average the advanced AI civs will start with 5 planets (as few as 2 to as many as 10), up to 70-80 pops, tier 2 buildings, 2-4k fleets and plenty of energy and minerals.

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Ever felt the galaxy was a bit empty with nothing happening before your and your upstart peers' arrival? Ever thought there should be large wars being waged by advanced empires by the time you discover them? Are you a fan of taking your one province minor against the big blue blobs as in other Paradox games?

This mod makes boosts the starting power of 'Advanced AIs' by giving them more planets, population, more-established colonies, larger fleets, and more resources. You'll have to start a fresh game with it to experience the changes. It won't ruin pre-existing or later saves and is only needed during the initial generation of the galaxy.

If you use larger galaxy sizes than the standard game, advanced AIs will tend to start out more strongly due to stars being closer together.

I'd recommend having no more than 1-2 Fallen Empires (I suppose you'd need at least 2 if you have the Leviathan DLC for the War In Heaven event).

Savegame friendly. You can activate/deactive as you wish, but ensure that it's activated for at least the game start if you want the mod on.

Pics include Beautiful Universe 2.0 and my mods below.

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Feel free to check out my other mods

Gameplay mods:
Stellaris Economic Overhaul (v1.9), Stronger Advanced AI Starts, Larger Galaxy Sizes (adds cores).

UI mods:
Dark UI, Colour Coded Messages, Alernate Icons, Cinematic System UI, Cleaner Galaxy UI.

Graphic Mods:
No Exhaust Trails, Subtle Hyperlane Colour, Purple Galaxy, Red-Blue Galaxy, Blue-Grey Galaxy, Dimmer Core, Galaxies Colours Restored.

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Discussions populaires Tout voir (1)
2
10 mai 2017 à 11h11
Suggestions, Problems & Experiences
ButtJunkie
90 commentaires
C'venash Vishneri 3 mai 2023 à 7h00 
update?
ButtJunkie  [créateur] 8 juin 2019 à 23h48 
Happy for someone else to do something like this, unfortunately I've got too much on my plate to keep it updated.
Deadeye_7 8 juin 2019 à 22h55 
any chance of this being updated?
ButtJunkie  [créateur] 22 mai 2019 à 16h44 
That's because the mod is over a year out of date and there has since been a planet mechanics redesign in the base game, which the mod doesn't account for.
Athena 19 mai 2019 à 14h23 
Note that as of right now on 2.2 this causes you to start the game with just one pop.
ButtJunkie  [créateur] 28 nov. 2018 à 22h34 
The description is a bit out of date, even for 2.0. I don't believe the mod works properly on 2.1+. I'll update this, but it'll be done to be compatible with Stellaris Realism (my overhaul) rather than the base game.
Coocoodas 28 nov. 2018 à 19h48 
Why do you recommend only few FE? Any reasons?
ButtJunkie  [créateur] 29 sept. 2018 à 1h58 
I'm in two-minds about this, and in any case, 2.2 would require a big update anyway, so nothing will happen before then. I'd suggest using Pseudo's link.
Unordinal 8 sept. 2018 à 2h50 
I've uploaded an update with permission from ButtJunkie. You can get it here.
NiL_FisK|Urd 12 aout 2018 à 8h10 
An update would be really cool