Left 4 Dead 2

Left 4 Dead 2

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[Chrome] Colt SAA HUD script
   
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Game Content: Scripts, UI
ファイルサイズ
投稿日
21.211 KB
2017年3月16日 13時26分
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[Chrome] Colt SAA HUD script

Alex_D #NoWar 作成の 1 件のコレクション
Alex_D's HUD icons: Tier 1
59 アイテム
解説
A script with a HUD icon for the Colt Single Action Army "Peacemaker". I tried making it for secondary slot, but it was broken one way or another. Nothing I did had any effect on the 3rd person animations as well.

Type: Flash outline (artwork unfinished)

This addon replaces SCRIPTS (changes the in-game weapon stats)! That means you can only play on a server (your own or your friend's host) which has this script enabled. Disable this mod (and preferrably restart the game) if you want to join online servers.

That also means that you need to subscribe to 1 (one) of the "Required Items" to get the model itself. Do not ignore the window that pops up after you subscribe! If you do, you can find them (the Required Items) to the right of the preview/description/comment section, where the author(s) is(are) credited and the stats are shown.

The script changes are:
  • HUD icon
  • 6 round capacity (def. 8)
  • 1 bullet per shot (def. 8)
  • 256 damage per shot (def. 31*8=248)
  • Rifle round ammo icon (I might make a .45 Colt round later)
  • In-game characters refer to this weapon as "Magnum" (Niiiiice)
  • Removed pellet spread (technically there wasn't any, but this decreased the crosshair size)
14 件のコメント
Alex_D #NoWar  [作成者] 11月29日 0時51分 
you can try extracting the vtf as icon_shotgun_chrome
i_diealot 11月28日 15時35分 
may i only have the hud icon?
rockit! 2017年5月7日 13時38分 
sure if thats not too much to ask? I mean that collection in particular is just the stock weapons remade so the other ones would require a little more work.
Alex_D #NoWar  [作成者] 2017年5月7日 6時49分 
So you want an icon sheet for this collection?
rockit! 2017年5月7日 4時15分 
I already have some collections made to go that pair the scripts with the skins, all it'd need are hud icons and it'd be an almost complete weapon conversion pack

https://steamproxy.net/sharedfiles/filedetails/?id=609476487

Theres linked collections on there to the other RWA collections
Alex_D #NoWar  [作成者] 2017年5月7日 3時22分 
That would be crazy, there's so many of them.

It is also possible to make a custom icon sheet which replaces the default, without having to edit the scripts, since it replaces all guns anyway. It would conflict with some HUD replacers, but spare me the trouble of having to look through all the scripts and/or getting permission to.
rockit! 2017年5月7日 2時00分 
totally random side note, but i know you can only have 1 script on at a time for a particular item so if you had the permission (and the motivation) to edit those RWA script packs could you pump those with the appropriate HUD icons?

Cuz they detail what weapon is supposed to be on which slot and most of those weapons are on the workshop (plus what I could salvage from gamemaps) plus I already looked into it you've got most of the icons on here already it'd just be a matter of putting them together.
Alex_D #NoWar  [作成者] 2017年5月7日 1時52分 
Yes, indeed. Or a double-action (self-cocking) revolver.
rockit! 2017年5月7日 1時49分 
Yeah i was thinking that could work on an autoshotgun but it'd probabbly work better with some form of fanning animation otherwise it'd look really awkward.
Alex_D #NoWar  [作成者] 2017年5月7日 1時42分 
All you hear is the pellets flying and hitting stuff. No firing sound in any state whatsoever.

When I hex'ed the Colt SAA to the SPAS slot, it worked like a charm, unless you consider that you can fire as fast as a normal autoshotgun, regardless of CycleTime.