Sid Meier's Civilization VI

Sid Meier's Civilization VI

144 ratings
Europa
   
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82.562 MB
28 Feb, 2017 @ 3:38pm
1 Feb, 2020 @ 1:19am
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Europa

Description
Konrad Adenauer leads the European Union. Rise & Fall & Gathering Storm Compatible.


A new nation, a new leader & 50 new units. Adenauer brings to the post 2 government cards, plus double legacy bonuses. The European Union has access to the Roman Baths, German Hansa, Greek Acropolis & British Docks. Builders can construct the Chateau & Mission.

Leader Trait: Wirtschaftswunder
The term Wirtschaftswunder, also known as The Miracle on the Rhine, describes the rapid reconstruction and development of the economies of West Germany and Austria after World War II, adopting an Ordoliberalism-based social market economy. Konrad Adenauer brings two policy cards to the Union, plus earns government legacy bonus in half the time.

Leader Trait: Wunder Waffe
A special military directorate test new military applications and evaluate their applications for military use, the result is over 50 unique units... from War-Dogs, Tiger Tanks, Dreadnoughts, Torpedo Boats & Zeppelins. Peace-Keeping has never been more fun.

Civic: European Commission
Under the unifying flag of the Union, European nations are able to build the Roman Baths, German Hansa, Greek Acropolis and British Docks. Builders can construct the Chateau and Mission.


Has Yet not Another Maps Pack True Start Locations (YnAMP) - Wien/Vienna
Has 'Randomised Mediterranean Map' True Start Regions - Switzerland

'Wonder Tweaks' is a recommendation, not mandatory. But the game plays better with it.
Works well with:
Hitler Mod
Nazi Germany Mod



I love making mods, & I hope you enjoy playing them. Please feel free to support me, this is what I do for a side-hustle.

PayPal[www.paypal.com]
Popular Discussions View All (1)
3
22 Feb, 2019 @ 4:57am
Ext. Link
Seishi59
130 Comments
ADLER  [author] 28 Aug, 2023 @ 12:11am 
I have no memory sorry, its been years since I touched this.
Damdanatlayan 51 27 Aug, 2023 @ 1:58pm 
Please tell me AI don't have an aggressive agenda
ADLER  [author] 4 Jul, 2023 @ 1:48pm 
Yes, they changed the way certain units are put together. Basically every update Take2 did they would needlessly rename a small component that would break mods… they make money from selling you new civs & units… so you can fathom the motivation. I gave up on Civ6 years ago & am waiting for them to finish with it & then will fix my mods.
Heavy_Medal 4 Jul, 2023 @ 7:34am 
I am currently playing this mod with a lot of other enhancement and unit mods. It works good so far (I'm well past the industrial age). I did notice that every time I built a War cart early game, it would crash. For some reason only the war carts have crashed it so far lol.
ADLER  [author] 8 Mar, 2023 @ 8:39pm 
I believe I did so, as they came in, it was 7 years ago though
[IMP] Rimuru Tempest 8 Mar, 2023 @ 7:09pm 
what i wonder is does this mod have all the newer civs added in and their specialty buildings like the dutch polders?
Suebian 27 Feb, 2023 @ 12:51pm 
i smell a wessi grrrrrrr
IvanJamesNorseweald 5 Aug, 2022 @ 8:08pm 
Would be good if you could make it has the variants from Germany or England. There are some units that have vanilla variants
莽村李宏伟 23 Jul, 2022 @ 9:02am 
i like this mod, but there are too many unique units, it hard to understand. So, can you make one without unique units?
ADLER  [author] 17 Jul, 2022 @ 2:17pm 
I have played 100’s of hours with just this mod. It sounds like a mod conflict to me. Civ doesn’t really play nice with mixed mods.